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Re: Transformers Forged to Fight Changelog
Commanders!
Version 8.2 is coming your way later this week, and kicks off not just one, but 2 large story arcs in New Quintessa!
Act 4 Chapter 1: Autobot's Turn
Leaping from a Chrono-Vector test, Wheeljack and Jetfire discover they have entered a parallel time-line to the one they left. They are cut off from contact with the rest of the Autobots and have discovered this world has yet to face the destruction of Megatronus and the awakening of the mysterious Titan that dwells below them.
Will they be able to stop the plans of Shockwave, unite their fellow Bots, and fight off the pulsing waves of darkness that threaten to overtake the planet? Find out in Act 4 Chapter 1: Autobots Turn!
The Start of a New 3-Month Story Arc
October's Spotlight mission kicks off a new story that will last until the end of the year, and will have ramifications that reach far and wide!
Bug Fixes and Improvements
Version 8.2 is coming your way later this week, and kicks off not just one, but 2 large story arcs in New Quintessa!
Act 4 Chapter 1: Autobot's Turn
Leaping from a Chrono-Vector test, Wheeljack and Jetfire discover they have entered a parallel time-line to the one they left. They are cut off from contact with the rest of the Autobots and have discovered this world has yet to face the destruction of Megatronus and the awakening of the mysterious Titan that dwells below them.
Will they be able to stop the plans of Shockwave, unite their fellow Bots, and fight off the pulsing waves of darkness that threaten to overtake the planet? Find out in Act 4 Chapter 1: Autobots Turn!
The Start of a New 3-Month Story Arc
October's Spotlight mission kicks off a new story that will last until the end of the year, and will have ramifications that reach far and wide!
Bug Fixes and Improvements
- Fixed an issue where Optimus Prime was not getting his Armor Bonus for his Lieutenants synergy
- Fixed an issue where Megatron was not getting his Armor Bonus for his Lieutenants synergy
- Changed Nemesis Prime’s Unblockable call out text and icon to be purple, so it is consistent color with other unblockable attacks
- Fixed an issue where Ratchet’s stun debuff would not trigger when hitting with a critical hit ranged attack
- Fixed issue where Barricade would not receive increased Attack Rating from the Enemies Synergy with Hot Rod
- Fixed issue where Enemies synergy on Optimus Prime was giving Bludgeon a Power Rate bonus instead of Attack Rating bonus
- Fixed an issue where Swordmasters Critical Damage bonus would sometimes trigger on non Sword Attacks
- Updated Barricade pause menu ability description. Barricade can avoid all basic attacks, previous description said melee only
- Fixed an issue where Megatron (ROTF) would not get bonus impair charges from his Forged to Serve Synergy with Barricade
- Fixed issue where Nemesis Prime's Special Attack 1 would sometimes not purify all debuffs when he has multiple stacks of debuffs
- Fixed issue where Nemesis Prime and Optimus Prime synergies were not giving the correct values
- Fixed an issue where ""Stupefy"" mastery was not applying to Jazz's Exhaustion Signature
- Fixed an issue where ""Stupefy"" mastery was not applying to Hot Rod's Critical Heavy Attack
- Fixed an issue where ""Stupefy"" mastery was not applying to Prowl's Range Attack
- Fixed an issue where ""Stupefy"" mastery was not applying to Mirage's Sleight of Hand and Fist Special Attack"
- Fixed an issue where Windblade's Sword Dance Special Attack did not always benefit from Buff Duration increases
- Fixed an issue where Blaster's Interference was not being affected by Debug Duration Mod
- Fixed an issue where Arcee's signature was triggering less often then it should
- Fixed an issue where Swordmasters would sometimes give the wrong critical damage bonus
- Fixed an issue where Blugeon's Signature Ability was displaying the wrong Critical Hit Damage increase
- Fixed an issue where Megatronus's bot info was displaying incorrect info for Relic of Preservation.
- Fixed an issue where Megatronus was not benefitting from Cyclonus's Hand of Chaos Synergy
- Fixed an issue where Nemesis Prime could copy Interference Debuffs to Blaster, but projectile speed was not affected
Kabam Miike
13
Am difficulty
I know this may be a long shot, but could we possibly get the option to select what each battle group does on an individual basis like mcoc? There you can set bg1 and 2 to map 5 or 6 and bg3 to do map 4. I would love to be able to let my top 2 battle groups do difficulty 50 or 60 and have my last battle group take a breather and do say 30 or 35. Especially since its really hard to find new players right now. Just a thought.
Buttehrs
4
Re: Combiner
I have used my study of the ancient languages to translate this post.
Dear Kabam,
Could you please introduce combiner missions? 5 specified bots would have to be in a squad otherwise the combiner will not form. These should only work with 4 and 5* bots. These new missions should use their own form of energy. Allowing us to get refills, 5 points for a combiner fight would equate to 10 mission energy in value.
You could introduce a combiner lab where you could upgrade the combiners. The basic combiner bonus should be 50% permanent armour buff. The max power rating of a combiner would be about 20,000 for 4* and 30,000 for a 5*.
When in combat the bot would look the regular size as when fighting with the current bots, but opposing bots would appear 40-50% smaller. A combiners weak point would be special attacks, scaling the level of attack received. SP1 would inflict 2 seconds of stun, SP2 would inflict 4 seconds of stun and an SP3 would inflict 6 seconds of stun.
Combiners could also inflict their own stuns, with an SP1 inflicting 1 second of stun, an SP2 inflicting 2 seconds of stun and an SP3 inflicting 3 seconds of stun. Combiners would receive a stun for 3 seconds every 1 and a half minutes because why the hell not? (this part was lost in translation)
Please Kabam could you take this game to the next level by introducing combiners. You could reward our first combiner as a story mission reward. The story would involve Galvatron activating Unicron who is the size of a combiner.
Optimus could then combine with OG Prime, Mirage, Ratchet, Jetfire and Ultra Magnus to form Maximus Prime who we could use to take down Unicron. Please introduce this game mode Kabam.
Dear Kabam,
Could you please introduce combiner missions? 5 specified bots would have to be in a squad otherwise the combiner will not form. These should only work with 4 and 5* bots. These new missions should use their own form of energy. Allowing us to get refills, 5 points for a combiner fight would equate to 10 mission energy in value.
You could introduce a combiner lab where you could upgrade the combiners. The basic combiner bonus should be 50% permanent armour buff. The max power rating of a combiner would be about 20,000 for 4* and 30,000 for a 5*.
When in combat the bot would look the regular size as when fighting with the current bots, but opposing bots would appear 40-50% smaller. A combiners weak point would be special attacks, scaling the level of attack received. SP1 would inflict 2 seconds of stun, SP2 would inflict 4 seconds of stun and an SP3 would inflict 6 seconds of stun.
Combiners could also inflict their own stuns, with an SP1 inflicting 1 second of stun, an SP2 inflicting 2 seconds of stun and an SP3 inflicting 3 seconds of stun. Combiners would receive a stun for 3 seconds every 1 and a half minutes because why the hell not? (this part was lost in translation)
Please Kabam could you take this game to the next level by introducing combiners. You could reward our first combiner as a story mission reward. The story would involve Galvatron activating Unicron who is the size of a combiner.
Optimus could then combine with OG Prime, Mirage, Ratchet, Jetfire and Ultra Magnus to form Maximus Prime who we could use to take down Unicron. Please introduce this game mode Kabam.
Strawbels
11
Re: Did you buy the 5* Optimus Prime?
Meh
I'm gonna buy 13 of those 3-5* crystals
And pull 13 5* outta those.
I'm gonna buy 13 of those 3-5* crystals
And pull 13 5* outta those.
Slayer
3
Re: Problem with prowl
OptimalOptimus_MV1 wrote: »I am at signature 50.
At 100%, u can get 40% power bar by backing just once.....
Is it good idea to keep raising his sig lvl? It feels to me the only reason to use prowl is for his special 1. And he is best bot in the game due to his special 1. Loosing it sounds like real bad. But if you play long enough you will probably end up with sig 100 anyway
Not bot, definitely not bot, but maybe scout? Prowl is a great scout, but not the greatest bot. Also his special 1 is not only what makes him strong, it is also his special 2.
Mattering on play style this could be the best bot for him. Other then tronus all bots are fairly level.
And dont forget about his sp3. That power lock is sweet. I cant imagine how easy it would be to spam sp3 at sig100 lol
Rocsolid
1
Re: A glimpse into the future.
We'll get the remaining chapters to Act 4, 1 chapter per month.
Megatronus will decorate your Christmas tree for 5 million generic bot chips.
Megatronus will decorate your Christmas tree for 5 million generic bot chips.
Re: Arcee or Galvatron????
depends on which direction you want to build your roster and what synergy you like and play style. Both really solid bots
DaveJL
1
Re: Arcee or Galvatron????
Galvatron. Trust all the Commanders on this one. Once you start playing him more, you’ll understand.