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How are alliance event rank percentages determined?

Do alliances that don't qualify for rank rewards count as part of the pool for determining the percentages or is the percentage based on only those qualifying for rank rewards?

For example, does 51-100% mean 51-100% of all the alliances that gained more than 0 points, or is it only 51-100% of all alliances who also met the threshold for rank rewards?

Also, is there a region split like arena or is it global?

The reason I ask is that my alliance ranked 51 and 59 on the leaderboard for a 3 day and 7 day event, but the percent rank was 51-100%. It means less than 2000 people received rank rewards.

This seems awfully low, the only reason I can think of is that thresholds to unlock rank rewards are just way too high or something.

Comments

  • MustangjonMustangjon Posts: 1,146
    Yes it’s by all regions and only counts alliances that hit rank reward unlock
  • ManthroManthro Posts: 2,752
    edited November 2017
    Rank reward minimums for alliance events need to be removed completely.

    There is no good reason for them to exist. At least make them something low like the very first milestone of any event, just like arenas.

    As it stands, most alliance events require all or most of the milestones to be cleared to qualify for rank rewards. Some of these events are tough to qualify for even in top alliances, such as raid ascent.

    This sucks for newbie alliances and deprives them of much needed resources to progress..

    No wonder they aren't motivated to push harder.
  • TerminalTerminal Posts: 789
    Agreed, hopefully the system gets a rework in the future.
  • DaveJLDaveJL Posts: 1,779
    They need to drop the qualifying score for sure - perhaps not remove them altogether though. I think the problem is if the intention is to grow the game moving forwards, then removing them now would see the need to reinclude them later on
  • ManthroManthro Posts: 2,752
    edited November 2017
    Terminal wrote: »
    Agreed, hopefully the system gets a rework in the future.

    It does need some kind of rework. Namely a very low qualifying threshold, much like arenas. This way it will increase the rank reward pool, more players will gets resources, which in turn will motivate them to put in more time and effort.

    The old rank qualifying barriers for alliance events are antiquated and have never been truly updated since beta.

    They were in place to ensure progress was throttled enough not to give beta players an insurmountable advantage over global launch.

    Feels like they have been forgotten, but they definitely need attention @Kabam Miike. It's long overdue to loosen the grip on these qualifiers for the good of the player community and long term health of the game.
  • ManthroManthro Posts: 2,752
    The unfortunate part is that the same qualifying barriers that were in place to ensure beta did not get a massive advantage over global launch now have the opposite effect.

    Because they have been ignored for so long, they are now throttling the progress of new players and alliances, alienating them from the game.

    More inclusion is necessary to increase player retention.
  • DirculesDircules Posts: 509
    Manthro wrote: »
    The unfortunate part is that the same qualifying barriers that were in place to ensure beta did not get a massive advantage over global launch now have the opposite effect.

    Because they have been ignored for so long, they are now throttling the progress of new players and alliances, alienating them from the game.

    More inclusion is necessary to increase player retention.

    Agreed. The spice must flow.
  • ManthroManthro Posts: 2,752
    Dircules wrote: »
    Manthro wrote: »
    The unfortunate part is that the same qualifying barriers that were in place to ensure beta did not get a massive advantage over global launch now have the opposite effect.

    Because they have been ignored for so long, they are now throttling the progress of new players and alliances, alienating them from the game.

    More inclusion is necessary to increase player retention.

    Agreed. The spice must flow.

    Dune reference FTW!!
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