The Transformers Forged to Fight community has officially moved to Discord. For all the latest news and updates, join us here!
Options
Disadvantages and imbalance
Diego_22
Posts: 23
Strong, relatively high-life bots lose life very easily for bots that are much weaker, and weak bots do not waste as much life in fights against bots that are very strong, this is a balancing attempt? it's really ridiculous
0
Comments
Give some examples, maybe some discussion will shed some light on it.
I've had raid fights where one of my bots wears down the enemy and I'll bring in, for example, my 4* Ironhide to finish him off and advance to the next fight. Once the fight with the weakened and underpowered bot starts--and I've seen this happen so often lately--he's landing blow after blow and its almost impossible to dodge or block and they dish out a TON of damage despite having an attack score and power level that's maybe 1/3 or even 1/5 of my own. And when I'm finally able to attack, the damage I do is suddenly very sub-par and its like whittling them down instead of taking chunks of health despite a large or even ridiculous gap in rank and level or my attacks will even just miss despite them having no evade or miss chance, and even if they are just standing still and not even blocking (and if they do block, damage is pathetic).
I don't think "balance" is involved, but there is just some ridiculous stuff that bots that should be pushovers are pulling off.
Specific examples. What bots are you fighting? What mods are they on? What masteries seem to be triggering?
There are so many contributing factors and variables, especially in raids, and in AM.
There are plenty of abilities that grow in power as a bot drops in health. Motormaster is a great example of this.
Ever taken a combo from a high sig Motormaster when he's almost dead and he has dropped debuffs on you? It hurts. A lot. Even from much weaker Motormasters.
How about a high Sig BC? He gets a massive melee and power gain buff if you are bleeding, while lowering both those things on you.
Some bots Crit ratings go up as their life drops, or their evade % goes up due to a mod. Some bots gain strong defensive buffs the more they get hit or the closer they get to death.
But.. The most overlooked factor? The human factor. I can't tell you how many times I've blown up a great battle when I look and see I'm almost there, and get out of rhythm, lose my patience, take too many chances and get countered, then get frustrated and try to force the finish.
This last bit took me a long amount time and experience to accept and adjust to my playstyle and personality.
Stay disciplined for the entire fight and always be ready to back off a combo starter to prevent getting hit.
Couldn't have said it better.
So what I did was record some battles and reviewed them.
Lots of little damage that maybe we don't notice really adds up. Things like light ranged attacks and random crits in particular.
In regards to raids, don't forget to factor in the mod stats. They aren't displayed on the bot select screen, only the bots base stats. You'll have to click the bots portrait badge to see mod stats.
...
But maybe that’s because it is an R5 Motormaster with low life buffs. At like 2500 attack that R4 Harm mod does about 400 dmg per second
It's never been an issue as I'm often using a 3xrank 4 bots vs a meh base, but if I was lower level than the base, this would be brutal. It used to be like this with Wasp ages ago, but that ended up being a bug and was fixed.
Yes sir. 2000 damage is 2000 damage, sometimes people's egos are too high to notice haha, including mine! I fought a bludgeon with my grindor earlier today and I was like how how? Thats like half health gone lucky I had it on video and I was like k makes sense lol (man here can't dodge special attacks).
It’s also quit common for game to freeze just before AI opponent’s special, making it impossible to block or dodge since I can’t do anything until it unfreezes and by then, I’m already getting lit up.
I’m using a current gen iPad with up to date software, so it isn’t an issue with the device being outdated.
Let me put it simple some scouts with evade evades in the middle of combo great no problem , On Night birds mark.
But
This don’t ends here they counter in split second out of human level reach to react back.
Thats is something not acceptable in the game .
There is no way evade can add with counter absolutely -NO-