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OVERALL, which AM map has more fun, map 2 or map 3?
julius
Posts: 66
There are certainly pros and cons of each map. But to your impression, OVERALL, which map has more fun?
Vote and state your reasons below. You may list both pros and cons of each map.
Vote and state your reasons below. You may list both pros and cons of each map.
OVERALL, which AM map has more fun, map 2 or map 3? 47 votes
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Comments
Pros of map 3:
1, This is the first map that "all players participating must contribute". In the previous maps, one can literally have ZERO score and get the FULL reward as long as this person stays in a strong team with 3-4 players.
2, In this map, the mods design is deliberate. This is the first map that you have to select your bots based on the lanes (i.e. the mods in the lanes), not just the opponent bot type. You cannot just exploit the ratchet and fight them all. Some of the mods are designed to be very challenging; for instance, with mod "Attack Barrier" (you can only hurt the opponent with specials), there is a Barricade! Hilarious!
3, AM planning becomes critical. Some players complain that this map is lack of "teamwork". On the contrary, this map requires much more teamwork than before. This map requires thoughtful AM planning than ever. The alliance leaders have to carefully assign the players, based on their strongest bots and the mods setup, into different lanes. After each battle, the alliance should have internal meetings to discuss the feedback from each lane and see if the necessary changes have to be made.
In addition, what kind of "teamwork" do we have in the previous maps: 1, break the link; 2, I do not want to fight against this opponent; can you come to fight against it? Well, in map 3, first, there is still the necessity to break the link. Second, in map 3, if you find some opponent you don't want to fight against, you have to change the lane after each mini boss or tell your group members that you want another lane in the next AM. In the map 3 AM, I have found a lot more discussions on AM planning and lane selections in my alliance than ever.
Cons of map 3:
1, Shi**y rewards, which are not scaled up to the effort.
2, Some mods are bugged, which need some more work before releasing.
3, There should be some turning-back mechanisms to allow people to correct the accidental wrong click of the road. Otherwise the whole group effort will be ruined.
Generally speaking, I am not a big fan of Kabam changes and like the slogan "You are ****". However, this new map design certainly has shown the designers' deliberate input.
People don’t like change it’s human nature. Map 3 takes planning, teams, and fights to an entirely different way of thinking.
Map 2 could be passed with brute force and using same few bots, you could actually clear every bot node etc with same bots. Always fight class advantages or neutral at worst. Seeing same 4-5 bots used across the spectrum isn’t what building a roster is about.
Map 3 is more about planning ahead and having right bot for the mod than its having a few bots that can take down anything. Once everyone masters the needs starts expanding their rosters this map will be easily passable as well.
Open our minds and dust off some those bots everyone said had no use and find what works best. Yes people going to have to use items early on it’s called learning. Very few can clear expert spotlight without using items. But each pass through spotlight gets easier as you learn the fights.
This will also make everyone better fighters that challenge themselves because you will have to use different tactics then range dash hit hit hit special repeat now.
As well I know some complain that they can’t work as “team” to carry weaker players or inactive ones. Well this is time for people to find like minded and skilled alliances that they fit into. For those that like to carry others and let dead weight hang around I guess stick with map 2
And I think people was fine with potentially just running map2 and carrying “weak players”, like people with jobs and people with a life. I also think some enjoy playing with friends where there may be an imbalance and it would have been fine if map2 had not been limited to level 65.
However, it is december, I think it is fair to assume, some will be occupied to go do something once in a while and I think the core problem with map3 is that it requires movement from everyone multiple times and each player have to fight a high number of bots.
But if every alliance can easily find 18 players, ready multiple times a day, 4/7 days a week, a player who never takes a day off and who can handle the excact same level of bot as the other 17, that is great.
map 3 does present a nice challenge but yeah does not leave much room for mistakes.. i would so gladly pay for an undo move potion, even if its just limited to one use only per AM run.
All I hear that your alliance hasn’t put in the time to be ready for map 3. Lvl 65 is plenty for a group that isn’t full commitment.
My recommendation is to either join alliances that are, or create one.
It’s fine to play with “busy”(slacker) friends, but that’s your choice and thus u deal with the limitations of that decision.
It’s basically, you want to excel or you want to play with the complacent
“(...) it would have been fine if map2 had not been limited to level 65.”
All I hear you say, is that the new map suits your alliance and that is great, play it. However, why restrict the alliances where the map does not suit them?
Am I not allowed to play at a higher level because I do not play with 18 equals lol
Currently it is playing with 18 equals or be stuck at level 65.