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Alliance Mission Map 3 - Ancient Sanctum Update

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Comments

  • ManthroManthro Posts: 2,752
    Dircules wrote: »
    Would be nice if there are mod changes to switch things up a bit.

    SILENCE!!!
  • TrailfireTrailfire Posts: 590
    @Manthro don't pretend you don't love challenge!

    How about giving OGMegs Reflect Ranged, LGM, Attack Barrier, and "general phobia" (5% power gain / second until simultaneously shocked, bleeding and burning). Good?

    Also, since ranged attacks have variable speed, maybe all bosses could have some sort of movement inhibitor, so our dodging was half rate. That'd def create mayhem!
    :#
  • Trailfire wrote: »
    @Manthro don't pretend you don't love challenge!

    How about giving OGMegs Reflect Ranged, LGM, Attack Barrier, and "general phobia" (5% power gain / second until simultaneously shocked, bleeding and burning). Good?

    Also, since ranged attacks have variable speed, maybe all bosses could have some sort of movement inhibitor, so our dodging was half rate. That'd def create mayhem!
    :#

    *Carefully takes notes*

    Oh, hey guys! We actually discussed the frequency of Alliance Mission updates with the team and what the addition of Map 3 does to our current cadence of changes. Ultimately, we've decided to slow down the updates to Alliance Mission maps. We did this for 2 reasons:

    1. With the addition of Map 3 and much more complex buff/bot synergies, we felt it would be unfair to players to have to learn optimal strategies and play styles and then reset everything after a month

    2. We wanted to make sure that we don't rush new content and prevent low quality and buggy releases



    While we haven't decided on a regular cadence of updates, we know we don't want to go back to the monthly changes we made when we only had maps 1 and 2. When we figure out how often we want to update these maps, we'll let you know!
  • DirculesDircules Posts: 509
    edited January 2018
    Trailfire wrote: »
    @Manthro don't pretend you don't love challenge!

    How about giving OGMegs Reflect Ranged, LGM, Attack Barrier, and "general phobia" (5% power gain / second until simultaneously shocked, bleeding and burning). Good?

    Also, since ranged attacks have variable speed, maybe all bosses could have some sort of movement inhibitor, so our dodging was half rate. That'd def create mayhem!
    :#

    *Carefully takes notes*

    Oh, hey guys! We actually discussed the frequency of Alliance Mission updates with the team and what the addition of Map 3 does to our current cadence of changes. Ultimately, we've decided to slow down the updates to Alliance Mission maps. We did this for 2 reasons:

    1. With the addition of Map 3 and much more complex buff/bot synergies, we felt it would be unfair to players to have to learn optimal strategies and play styles and then reset everything after a month

    2. We wanted to make sure that we don't rush new content and prevent low quality and buggy releases



    While we haven't decided on a regular cadence of updates, we know we don't want to go back to the monthly changes we made when we only had maps 1 and 2. When we figure out how often we want to update these maps, we'll let you know!

    Oh that's too bad. I thought themed (mini)bosses really added to the flavour of the month. Lanes/Mods can stay the same, just beast war minis and king kong boss woulda been cool ... I'll let @Jay32 handle the Rhinox mini with his R5 Newbee though ..

    (plus I can't wait for Galvatron to move out)
  • TrailfireTrailfire Posts: 590
    Trailfire wrote: »
    @Manthro don't pretend you don't love challenge!

    How about giving OGMegs Reflect Ranged, LGM, Attack Barrier, and "general phobia" (5% power gain / second until simultaneously shocked, bleeding and burning). Good?

    Also, since ranged attacks have variable speed, maybe all bosses could have some sort of movement inhibitor, so our dodging was half rate. That'd def create mayhem!
    :#

    *Carefully takes notes*

    Oh god, I'm so getting blacklisted from alliances :'(

    :p
  • LaprasLapras Posts: 258


    On the topic of map cutoffs and being able to run Map 3 without full rosters, we are looking at this issue and will let you guys know when we are confident in closing in on a solution.

    Recall seems to be a huge issue here and yes, we will be discussing ways to solve this as well.

    Can we get an update on these?

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