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[SPARK ACADEMY] SPOTLIGHT MAPS

I figured I should have my own thread (and also put in [SPARK ACADEMY] in all my titles of cool stuff to pass on to you guys ... if THEY don't like it, then this will magically disappear I suppose.

After THIS is finished, I'll start another discussion on AM 3 once I have updated the maps on those and include a crash course for those who have not yet tried it out :smile:

ANYWAY, here are the "last 3 maps" (4, 5 & 6) of the current spotlight mission "Optimus Primal: Well, That's Just Primal" ... ie. 2.2, 3.1, 3.2 ... Honestly I started with 2.2 because I knew it would be the prettiest of the maps... next best looking one would be 1.1 and I'll do the first 3 maps after the last 3... If George Lucas can get away with it, then why not? :wink:

ENJOY!


SPOTLIGHT%20MAP%20%5BTFTF%5D%20Optimus%20Primal%20-%20Chapter%202%20-%20Part%202%20-%20v1.02.png

SPOTLIGHT%20MAP%20%5BTFTF%5D%20Optimus%20Primal%20-%20Chapter%203%20-%20Part%201%20-%20v1.03.png

SPOTLIGHT%20MAP%20%5BTFTF%5D%20Optimus%20Primal%20-%20Chapter%203%20-%20Part%202%20-%20v1.02.png




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Comments

  • woo224woo224 Posts: 180
    @Traminator
    Great map! We could use someone like you on the Transformers: Forged to Fight Wikia. You could upload maps and other statistical data.
  • nomisunomisu Posts: 307
    this should be pinned imho. awesome stuff here
  • TraminatorTraminator Posts: 59
    edited February 2018
    I've decided to UPGRADE the Chapter 2 maps to make them a little more "helpful" :wink:

    SPOTLIGHT%20MAP%20%5BTFTF%5D%20Optimus%20Primal%20-%20Chapter%202%20-%20Part%201%20-%20v2.02%20%28EXPERT%29.png


    SPOTLIGHT%20MAP%20%5BTFTF%5D%20Optimus%20Primal%20-%20Chapter%202%20-%20Part%202%20-%20v2.02%20%28EXPERT%29.png
  • TraminatorTraminator Posts: 59
    edited February 2018
    OK, "FINALLY" (I KNOW)...

    Here are the CHAPTER 1 maps. Sorry for the delay, but I wanted to hold off on posting them until they had the EXPERT PI#'s & MOD PATH INFO integrated in as well.

    SPOTLIGHT%20MAP%20%5BTFTF%5D%20Optimus%20Primal%20-%20Chapter%201%20-%20Part%201%20-%20v2.01%20%28EXPERT%29.png


    SPOTLIGHT%20MAP%20%5BTFTF%5D%20Optimus%20Primal%20-%20Chapter%201%20-%20Part%202%20-%20v2.01%20%28EXPERT%29.png
  • These are great! Keep it up!
  • Noob question...but what are those numbers right above the node? eg. the map directly above Waspinator 4564. I thought it was health, but doesn't seem correct on my map.
  • Darm0kDarm0k Posts: 2,485
    I’m guessing power level indicator?
  • KillMasterCKillMasterC Posts: 3,105
    larrious wrote: »
    Noob question...but what are those numbers right above the node? eg. the map directly above Waspinator 4564. I thought it was health, but doesn't seem correct on my map.

    Rating, or PI.
    (I actually don't know what PI stands for, as I don't know what OG means as in OG Prime LOL. Performance Indicator and Original Generation?)
  • larrious wrote: »
    Noob question...but what are those numbers right above the node? eg. the map directly above Waspinator 4564. I thought it was health, but doesn't seem correct on my map.

    Rating, or PI.
    (I actually don't know what PI stands for, as I don't know what OG means as in OG Prime LOL. Performance Indicator and Original Generation?)

    Dam...that was the other question I had held it in for the past month...what does PI stand for? haha

    So how do you calculate PI? @KillMasterC @Darm0k







  • Darm0kDarm0k Posts: 2,485
    Beats me. Heck, I’m not even 100% sure on what PI stands for. You need one of the veterans to school us on that....
  • Wooooo SPARK shoutout!
  • Faithz17Faithz17 Posts: 842
    I’m not a veteran but I did hear that PI = power index.
  • iuJacobiuJacob Posts: 442
    edited February 2018
    3.14.
  • TraminatorTraminator Posts: 59
    edited February 2018
    We are a couple days out from the current spotlight ending and the first time around on EXPERT I didn't bother noting the PI or mods so it was only after the fact to run it again to get all of the complete info for chapters 1 & 2... and had planned to do 3 but halfway through documenting the map, Act 3 Chapter 4 dropped and now I'm busy mapping that (the first 2 maps have been completely mapped out so far and will drop soon).

    So here is what I DO HAVE so far... (I don't mind anyone contributing the missing info)... and I have already posted these "draft versions" on my website, but I'll put them up here as well so you have a complete set of the most recent and useful maps here in this thread.

    %255BDRAFT%255D%2520SPOTLIGHT%2520MAP%2520%255BTFTF%255D%2520Optimus%2520Primal%2520-%2520Chapter%25203%2520-%2520Part%25201%2520-%2520v2.02%2520%2528EXPERT%2529.png

    %255BDRAFT%255D%2520SPOTLIGHT%2520MAP%2520%255BTFTF%255D%2520Optimus%2520Primal%2520-%2520Chapter%25203%2520-%2520Part%25202%2520-%2520v2.02%2520%2528EXPERT%2529.png
  • Oh and @larrious No one, as far as i know, has bother tracking how PI is calculated... and because it seems to change every update, I don't think it's really worth anyone's time... there is nothing to be gained from it really... it's just there to tell you at first glance if the fight is possibly winnable and roughly how hard it's gonna feel like, LOL ... As i said in the earlier post, after every update, nothing (unless posted in the forums) is usually changed about any of your current roster of bots (in terms of any of the raw stats... YET, often those numbers look different one day compared to the night before right after another update that you now have to be wary of :cold_sweat:
  • Thanks @Traminator ! You're the man. I love your maps btw, they're well-laid out with useful info.

    Just realized I was confused with the PI because this is for Expert. I was wondering why the numbers differed so much for those from Hard mode. I therefore thought it was some hidden number rather than the big number that all bots (including mine) have lol.
  • TraminatorTraminator Posts: 59
    edited February 2018
    My best advice for any of you tackling EXPERT is to remember that you are "Fighting the MOD" and "NOT the BOT". This is in line with the philosophy behind Map 3. So if you can perform reasonably well in Spotlight EXPERT (at least 100% Chapter 1 and/or Chapter 2), then you know you are on the right track. With Map 2, you can use Class Advantage and a high forge level as a handicap along with path pre-planning and tag teams with your BG, but with Map 3 each player is forced to face 3 separate paths with 3 specific mods (8 bots in total) all completely on your own.

    So using Map 3.2 as an example, if you're going to go down MD4 (Melee Damage 4) then one simple approach to counter that particular mod is to focus on using bots that excel at a ranged fight and then keep your distance the entire match rather than face off in Melee combat where you are at decided disadvantage (where opponent Melee ATK is 2.5x normal ATK. Even with class advantage on your side, it doesn't match up to the ATK gains your opponent will be using against you. I would go so far to say that the right choice of a BOT that specifically counters or reduces the effectiveness of that MOD, BUT happens to also put your Bot at a class DIS-advantage is still a better choice for that fight on that path.
  • Okay... SOOOOO....

    Since I have been so unexpectedly and extraordinarily busy (but might still get one HOUND SPOTLIGHT map out tonight) that I'm just going to open up the vault and make available to you my MAP DRAFTS (using Google Sheets) from this last round of SPOTLIGHT which will contain all the data and info you would want to know from the maps. Unfortunately for you, there are no arrows to show you the flow of the paths, but I think you guys can figure it out.

    SPOTLIGHT - HOUND - MAP DRAFTS [EXPERT]

    SPOTLIGHT - HOUND - MAP DRAFTS [HARD]

  • Anyway, here's the only map I got around to this month... Just wanted to show you because it will show you where I'm going with the next big update to my AM-3 Map and Guide :)

    For the REST of the SPOTLIGHT MAPS (since technically there's still almost a day left), just follow the links in the post just above this one.

    SPOTLIGHT%2520MAP%2520%255BTFTF%255D%2520HOUND%2520-%2520Chapter%25203%2520-%2520Part%25202%2520-%2520v3.02%2520%2528EXPERT%2529.png
  • Here's an early start for the KICKBACK SPOTLIGHT MAPS... To get them to you faster, I'm taking them straight out of my collection of MAP DRAFTS but they still have everything you would find helpful and this will give me some time to finish making the "pretty" maps :)

    I'll start posting them below, but if you see some "empty looking posts" then that just means the pic has been removed to be replaced by a subsequent updated pic so just keep scrolling down until you find what you're looking for.
  • Here are the first 2 Maps from Chapter 1:

    %255BMAP%2520DRAFTS%255D%2520KICKBACK%25201.1%2528EXPERT%2529%2520SPOTLIGHT%2520MAP%2520%255BPUBLIC%255D.png


    %255BMAP%2520DRAFTS%255D%2520KICKBACK%25201.2%2528EXPERT%2529%2520SPOTLIGHT%2520MAP%2520%255BPUBLIC%255D.png
  • Oh yeah, I always forget to do a little shameless advertising for SPARK :D so if you're looking for a higher diff Map 3 (at virtually ANY level since Spark now has 11 alliances running Map 3) then contact:
    Orion°Pax (in game) or
    Orion_Pax_12 (on LINE APP)
  • Now skipping to Chapter 3 next because that was a bit tougher for some of you guys.

    %255BMAP%2520DRAFTS%255D%2520KICKBACK%25203.2%2528EXPERT%2529%2520SPOTLIGHT%2520MAP%2520%255BPUBLIC%255D.png
  • And ... Backwards to Part 1, LOL
    %255BMAP%2520DRAFTS%255D%2520KICKBACK%25203.1%2528EXPERT%252C%2520PARTIAL%2529%2520SPOTLIGHT%2520MAP%2520%255BPUBLIC%255D.png
  • Sorry I haven't had the time to go back through that last map to get all the PI #'s from the Map View. The next maps may be missing some partial info as well. If any you want to volunteer the info, feel free to post it and I'll update the maps sooner than later (it takes a lot longer going through these maps since I'm documenting rather than just fighting my way through them).
  • Seems like a good amount of work, thanks for taking the time to make and post these.
  • Sorry got busy, but here are the Chapter 2 maps. I'm going to finish revamping my AM-3 MAPs for Public release before coming back around to make these SPOTLIGHT MAPS "pretty" :)

    %255BMAP%2520DRAFTS%255D%2520KICKBACK%25202.1%2528EXPERT%2529%2520SPOTLIGHT%2520MAP%2520%255BPUBLIC%255D.png

    %255BMAP%2520DRAFTS%255D%2520KICKBACK%25202.2%2528EXPERT%252C%2520PARTIAL%2529%2520SPOTLIGHT%2520MAP%2520%255BPUBLIC%255D.png

  • woo224woo224 Posts: 180
    @Traminator

    How do you plan to improve your maps? I envisioned large maps with images of Bots, nodes, Utility Mods, chests, are Ore-13.
    Have you considered making image maps? I've uploaded many images from the game to the Transformers: Forged to Fight Wiki.

    I haven't added 1~4-Star frames and chests into any article yet, so here they are:
    http://transformers-forged-to-fight.wikia.com/wiki/Special:Search?search=frame&fulltext=Search&ns6=1
    http://transformers-forged-to-fight.wikia.com/wiki/Special:Search?search=chest&fulltext=Search&ns6=1&filters[]=no_filter&rank=default#
  • Well, these ugly little Map DRAFTS are exactly what they are ... DRAFTS. It's how I first create the map grid (or sort the contents of the map in such a way that would fit in a grid format because if the maps were created to scale and actual positioning, they wouldn't actually be nearly as usable) and then LATER when I supposedly will find some TIME (which I never do), I make "pretty" maps... some of which you might find if you scour the forums long enough (with the pretty arrows and such). But since I just haven't been able to find ANY time to make the pretty maps in the last few MONTHS, I figured that at least giving you all the relevant information from the Map Drafts would be better than nothing at all.

    That said, it's time to clean up the Kickback mess and clear the slate for Blaster (and yes, I know there's less that 12 hours left before we switch to the Blaster Spotlight, but for the sake of satisfying my OCD, I'm posting these up).

    ~~~~~

    Since 2 of the EXPERT maps have now "disappeared" from above, I'll repost their final DRAFT form again.

    KICKBACK (EXPERT) 2.2
    %255BMAP%2520DRAFTS%255D%2520KICKBACK%25202.2%2528EXPERT%2529%2520SPOTLIGHT%2520MAP%2520%255BPUBLIC%255D.png

    KICKBACK (EXPERT) 3.1
    %255BMAP%2520DRAFTS%255D%2520KICKBACK%25203.1%2528EXPERT%2529%2520SPOTLIGHT%2520MAP%2520%255BPUBLIC%255D.png
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