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Raid arena - can we ditch it?
Trailfire
Posts: 590
All the rewards on offer this arena only have value as items you can sell for gold. Can we ditch this arena please?
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Comments
Replace this arena with a gold arena.
Mike, how does the decision making on these ideas, etc take place? How many people are in the decision making process?
I think some of the frustrations are that we have no idea of who or how many hands are "in the cookie jar" and if any of the suggestions and/frustrations are actually looked at or if it turns out to be just a "posted note" on someone's desk. Anyone that works in Corporate America understands this.
That being said you can't even rank a 4* mod once. I really have no idea why this wasn't ran with the rewards being T2 instead of T1, and even THEN it'd be fairly niche (or maybe not, depends on how much it sucks to fight a levelled 4* mod... I mean nobody knows...) Indeed being able to get my second 4* mod much more quickly than the first combined with no way to use it is not very useful. You can't really go to zero ways to get a 4* mod though, so please do NOT replace with a gold arena.... fix the synergy between the two and give back chips per fight instead.
1. Base defense is the lowest of low priorities because there are close to zero rewards associated with it, so an entire event dedicated to mod sparks is very uninteresting. I rarely will be willing to use scarce gold ranking up mods anyway, since I want all the gold I can get my hands on to go to ranking and forging the bots I use, not the mods that sit around achieving nothing
2. Base defense is associated with raids, and sparks have always come from raids or special events, not arenas. Making a mod-spark arena seems out of place
3. What everyone really wants more of is gold, and maybe energon
(It looks like the rank11-13% rewards have been fixed; it was listed as 1,500 crystals instead of 1,500 shards yesterday)
Get ready...
Kabam has yet decided to give out advanced sparks for mods, so I choose not to bother much.
Another problem with mods is that you can't see them in action. Thus after 6 months of playing, I really can't tell the difference between a r1 4* mod from a maxed 2* mod at high dup level because I don't know what happened or if placing such or such mod had made a difference. If an attacker got hampered at a certain node, is it because my defender performed well or my mod proced a lot? I don't know. There's no "replay" feature. In the end, I just put the mods which annoyed me the most when I raid.
Some of that information is absolutely available. Just look at your defense and step through the nodes. You will see which path your attacker took and which nodes caused the most damage.