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Is the superconductor mod too expensive and/or underwhelming?
Synthwave
Posts: 1,012
I've been meaning to create this thread for months but kept forgetting about it until someone in my alliance brought it up because they were wondering whether they should dupe it.
I remember back in April when I busted my tail to try and get the 150k chips needed to buy and dupe this and I swear at the time the signature ability was that at the beginning of each fight the bot using the mod started with a yellow special ready to go. Imagine my disappointment when I finally duped it and it wasn't the case.
A quick search on the forum shows that it was changed in an update around March 31st even though they forgot to change the sig description in the game. Anyway, that's all water under the bridge.
So here we are in July and I gotta ask:
1. Is the superconductor too expensive now for what it does?
2. Is it just too under-powered and the original signature ability of starting with a yellow special needs to be brought back?
3. Would you trade the unblockable feature for a start the fight at yellow special feature?
As it stands now, I personally find it to be incredibly unimpressive and therefore way too expensive at 75k a pop and if they're going to keep it at 75k, they need to make some changes to it. What are your thoughts on it?
I remember back in April when I busted my tail to try and get the 150k chips needed to buy and dupe this and I swear at the time the signature ability was that at the beginning of each fight the bot using the mod started with a yellow special ready to go. Imagine my disappointment when I finally duped it and it wasn't the case.
A quick search on the forum shows that it was changed in an update around March 31st even though they forgot to change the sig description in the game. Anyway, that's all water under the bridge.
So here we are in July and I gotta ask:
1. Is the superconductor too expensive now for what it does?
2. Is it just too under-powered and the original signature ability of starting with a yellow special needs to be brought back?
3. Would you trade the unblockable feature for a start the fight at yellow special feature?
As it stands now, I personally find it to be incredibly unimpressive and therefore way too expensive at 75k a pop and if they're going to keep it at 75k, they need to make some changes to it. What are your thoughts on it?
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There's not many bots that I'd be worried about on a node with this mod. Prowl or OG are the only ones I can think of offhand.
OTOH, just like it's hard to tell much about the characteristics of a bot from its 2* version, mods could turn out to be very interesting if you have fully ranked 3* or highly ranked 4* versions (sadly not available for Superconductors)
You're probably right, but I also remember during AM before the update the name of the mod that gave Rhinox the miniboss his immediate yellow special was also called superconductor, which led many to think that the mod in the raid store would do the same thing before they bought it.
But I suppose that's not even the point I'm trying to make here. It's more, "do we need to lower the price of superconductor" or "do we need to make it better to justify the 75k price tag".
The easy way out would be to just drop the price on it and call it done, but I hope it gets a big improvement update instead because it will benefit both players and Kabam in the end and that's what we're all looking for as players and developers.
I actually think having your defending bot start the beginning of the fight with an unblockable yellow charge isn't too OP. If you think about it, this mod really does nothing worthwhile if it doesn't have that feature. You're better off equipping Robot Resource.
Thanks, I figured it had to be something like that but have only come across the one player with one compared to the amounts with the new mods and members in my alliance didn't even know it existed above 2*.
It also makes Sp3 unblockable....