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So Issues Facing Magnus 2.0
kranders
Posts: 479
I’m the Magnus fan here but you may need to look at his sig function while alone or his sig level in AM. Section 1 armor lane he killed my Mirage with only two s1s. No other damage received. That is absolutely out of balance.
I’m not sure what you would do to his sig when having no teammates but the way he functions facing him is unbalanced. Especially his s1’s speed and difficulty dodging.
I’m not sure what you would do to his sig when having no teammates but the way he functions facing him is unbalanced. Especially his s1’s speed and difficulty dodging.
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So 40+ UM basically is just a gold mine for you guys. I’m sure you’re quite aware, but it be real nice to see stuff like this addressed.
You also need to look at what you’ve done with galvatron. Just absurd. He just blocks till Will pops then unstoppable. Great move for your wallets, but bad move for keeping any interest from your player base.
Hope you guys take this into consideration as more and more of us are just fed up with your cash grab.
I’ve fought him since map 3 launched. I know how to fight him. It’s the fact your game is broken. Has nothing to do with my personal skill. I’ve never had to use items. Now I’m warching my teams wipe multiple times from nothing but pure lag and freezes and horrible decisions by kabam.
In AM there are no "teammates". An enemy UM will never have teammates. I don't necessarily have a recommendation but an 80% attack buff is stronger than any other sig. Just like they lowered the sig of MM on his node to 50, they could lower UM's sig level and balance it out a bit. It's a bit OP right now but if it stays, it stays.
It's just so damn lazy of them.
I absolutely hate saying it but it’s got to be fixed soon. Even MM is not hitting this hard.
(That was not a suggestion Kabam)
Chill just use Galvatron, Waspinator, (R.O.T.F) Megatron, and Mixmaster
Players wasting items on op UM = it can wait
We know how number twiks can easily be done for bots in AM its matter of will$$$$
2 ranged shots doing over 1k damage is insane!
The point is not who can kill him. Of course the demo bots kill him but when you are playing high ranking difficulties you have to cover all three sections. The point is two 4 hit light combos and an s1 should not kill you at 100% when PI is only slight more for UM.
UM Sig ability needs to be nerfed immediately following AM. If any of you play this game at a high level, there should be absolutely no doubt in your mind that the way it functions on maps is broken.
He is always considered alone and always has full passive from the Sig. He literally hits like MM at full Sig with low health, and has defense like Grindor with his armor always up, except it's resistance which makes it even tougher to get around.
Yeah, there are a couple bots' that can run him over.. the point is, if you get caught by even one combo, you are pretty much finished. It requires perfect play against UM.
It is absolutely game breaking. I am shocked this wasn't play tested, and if it was and allowed to pass it could only be considered as a complete disregard to the player base.
We have seen you make quick changes to bots when they broke the game from your profit margin perspective. We expect the same when it unfairly affects the money we put into the game on our end as well.
UM nullify being fixed and the new armour stack break on specials would have been the perfect buff without changing the Sig. The original Sig was good, albeit confusing... But it was still good.