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Some thoughts on new boosts

ManthroManthro Posts: 2,752
edited June 2018 in General Discussion
Had my brain going today, and aside from the smell of burning wood, I came up with some new boosts that could add some fun and flavour to different game modes.

1) raid base mod cloak (4hrs)

Exactly what it sounds like. Makes the mods invisible in every preview screen, even on the raid confirmation screen and pre battle matchup screen so the attacker has a little more difficulty selecting their counter. Can be stacked with raid base bot cloak (see below)

2) raid base bot cloak (4hrs)

Identical to the above boost, but for bots. Can be stacked with mod cloak for extra insanity. Will still show opposing bot pi and overall base pi. When paired with mod cloak has the added bonus of concealing all pi ratings to opponent in any preview screen.


3) power absorption (5 minutes)

In any instance the opponent gains power through normal power rate (attacking or being attacked) you steal 50% of their power rate per hit instead.



4) particle accelerator (5 minutes)

For each 1% of health lost, you gain +0.5% ranged speed to your attacks.



5) groundbridge transport (instant)

At the cost of 50% of remaining health of ALL bots in all parties involved, you may swap locations with one of your teammates in alliance missions.



6) spacebridge transport (game mode specific)

At the cost of all the health of the highest pi bot in your party, you may return to the starting point of the map in the matching game mode, including raids. The bot MUST be alive, and it must have 50% health minimum to qualify. If not, it must be repaired first.

The path segments and bots defeated will be considered complete - but unexplored remaining segments will not.



Thoughts?

Comments

  • SparkShredderSparkShredder Posts: 1,300
    Spacebridge transport so, you wanna explore all paths in one mission using revives and energy refills?
  • SparkShredderSparkShredder Posts: 1,300
    Particle Accelerator must be 15 min...

    Motivation: (10 min) Gains +0.5% Attack for each 1% Health opponent losses
  • ManthroManthro Posts: 2,752
    edited June 2018
    Spacebridge transport so, you wanna explore all paths in one mission using revives and energy refills?

    Yes, if you are short players (or remaining players have used max items and cannot continue) but still gives you the opportunity to 100% explore a map if you have a spacebridge for AM.

    Also useful in raids to maximize raid chips if you pull a raid spacebridge.
  • SparkShredderSparkShredder Posts: 1,300
    Groundbridge may take 10% of remaining health, but the buff itself can be made rare
  • ManthroManthro Posts: 2,752
    edited June 2018
    Groundbridge may take 10% of remaining health, but the buff itself can be made rare

    10% not enough, imo.. it's a very powerful item. 25% health loss minimum.

    If 10% health loss, then I suggest both players lose the ability to use anymore items for the rest of the day.
  • SparkShredderSparkShredder Posts: 1,300
    This might be used at later sections of AMS where a player loosed enough health that he can't clear path and doesn't have items to use so you clear your path and your bots might be under fifty,, and you swap position with him losing considerable part of health which may even make you unable to clear the path..
    So I guess boost must just give 10% health penality and
    Item can be obtained by Ancient Sanctum crystal only which may have 5% chance to give it
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