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Can we increase the raid timer?
Terminal
Posts: 789
15 minutes is not a huge problem yet but I can see it being a problem very soon.
As bots begin to max out, the hp increases quite significantly. Combined with certain mods it could take a potentially long time to KO a bot.
High level bots with level 3 specials requires some finesse to beat, you can't just spam attacks and wail on them, there is back and forth, dodging, creating openings and baiting specials.
15 min / less than 3 minutes per battle is too restrictive when we start talking about maxed out bots.
Much like the discussion about alliance mission only having a 3 minute timer and it needing to be increased, I think we need something similar.
Also, due to the instability of the game and crashing at least once every 1-3 raids, it would be nice to have more of a time buffer to account for these things.
It's not a problem with 2* bases or even 30/30 3* bases, but max rank and max level could need more time, just like in alliance missions.
As bots begin to max out, the hp increases quite significantly. Combined with certain mods it could take a potentially long time to KO a bot.
High level bots with level 3 specials requires some finesse to beat, you can't just spam attacks and wail on them, there is back and forth, dodging, creating openings and baiting specials.
15 min / less than 3 minutes per battle is too restrictive when we start talking about maxed out bots.
Much like the discussion about alliance mission only having a 3 minute timer and it needing to be increased, I think we need something similar.
Also, due to the instability of the game and crashing at least once every 1-3 raids, it would be nice to have more of a time buffer to account for these things.
It's not a problem with 2* bases or even 30/30 3* bases, but max rank and max level could need more time, just like in alliance missions.
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Comments
I run into character selection bugs so often now, I am forced to quit the fight and come back in, often several times per raid. This really eats into the available time. Now I would ideally like to see the bug get fixed, but in the meanwhile, a bump in available time slightly offsets the problem.
But please first fix the problem with the long loading wait.
the reason why the last patch changed it as well, is due to the huge payout at the end and only mediocre rewards by killing off a node. If you ran out of time? tough luck good bye to that 5k raid chips.
In the past it wasn't a big fuss... coz at least you'd still get something if you ran out of time.