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[UPDATED JUNE 29] Alliance Missions: Megatron Is Here!

edited June 2017 in General Discussion
Hey Commanders!

Everything you need to know about the new and improved Alliance Missions is here: http://forums.transformersforgedtofight.com/discussion/996/alliance-missions-megatron-is-here

Once again, we're very sorry that we were not able to provide you with this information before hand. We're not going to let it happen again.

Comments

  • Update:

    Hey All,

    As we head into the next round of Alliance Missions, we have made a few improvements and have fixed a couple of bugs that have been bothering you guys in the first round of the latest iteration of Alliance Missions.

    - Crashes while loading a fight in Alliance Missions will no longer cost you any health. The penalty is only applied if disconnecting after the fight loads.
    - There was an issue that was causing Waspinator to become indestructible in the Alliance Mission map. To remedy this, we have temporarily removed his Signature Ability. It will be returned when we have fixed the issue and don't have to worry about him becoming invincible.
    - There was an issue that caused Alliances that were playing the Shattered Lands map at Difficulties 67 or above to not receive the points that they should have. To temporarily remedy this (until a full fix is in place) we have added the additional points to the fight with Megatron.
    - We have added Tier 2 Alpha Spark Essence to the 2.4 Million Point Milestone, as well as adding more milestones on top with Tier 2 Alpha Spark Essence.

    You'll notice these changes when you start your Alliance Missions later today!
  • TerminalTerminal Posts: 789
    edited June 2017
    Can't we just have crashes while loading ANYWHERE on loading not cost health? It also happens in raids and story you know.

    The first 10 milestones are still terrible and don't match with the power required to get said milestones. The power required doesn't need those rewards anymore. Dailies have those rewards with 50-75% less power levels.

    I find it insulting you would give so many basic sparks (used for 2* and mods) when we have to use 3* bots to get those rewards anyway.

    I'm equally insulted by a 100 alpha milestone for a 5 day event when we can get 1200 per day with less time and effort.

    Balance rewards to the power, time and effort required. These milestones are not an incentive to do alliance missions at all.

    Rank rewards are equally terrible outside of the top few alliances, leaving the majority with little incentive to play and grow the game.

    The daily calendar rewards are better than alliance missions rewards. It's like two different people designing rewards.

    Please bring alliance mission rewards up to 2.0 standards. A 5 day team event shouldn't be giving less than dailies and 4h crystals.
  • DirculesDircules Posts: 509
    Update:

    Hey All,

    As we head into the next round of Alliance Missions, we have made a few improvements and have fixed a couple of bugs that have been bothering you guys in the first round of the latest iteration of Alliance Missions.

    - Crashes while loading a fight in Alliance Missions will no longer cost you any health. The penalty is only applied if disconnecting after the fight loads.
    - There was an issue that was causing Waspinator to become indestructible in the Alliance Mission map. To remedy this, we have temporarily removed his Signature Ability. It will be returned when we have fixed the issue and don't have to worry about him becoming invincible.
    - There was an issue that caused Alliances that were playing the Shattered Lands map at Difficulties 67 or above to not receive the points that they should have. To temporarily remedy this (until a full fix is in place) we have added the additional points to the fight with Megatron.
    - We have added Tier 2 Alpha Spark Essence to the 2.4 Million Point Milestone, as well as adding more milestones on top with Tier 2 Alpha Spark Essence.

    You'll notice these changes when you start your Alliance Missions later today!

    From a previous post regarding the delay of Alliance Missions: http://forums.transformersforgedtofight.com/discussion/899/next-alliance-missions-start-june-21st

    ... we decided to err on the side of caution to ensure that everything was running well before starting the next round ...

    What's your QA / testing process like?
  • Dircules wrote: »
    Update:

    Hey All,

    As we head into the next round of Alliance Missions, we have made a few improvements and have fixed a couple of bugs that have been bothering you guys in the first round of the latest iteration of Alliance Missions.

    - Crashes while loading a fight in Alliance Missions will no longer cost you any health. The penalty is only applied if disconnecting after the fight loads.
    - There was an issue that was causing Waspinator to become indestructible in the Alliance Mission map. To remedy this, we have temporarily removed his Signature Ability. It will be returned when we have fixed the issue and don't have to worry about him becoming invincible.
    - There was an issue that caused Alliances that were playing the Shattered Lands map at Difficulties 67 or above to not receive the points that they should have. To temporarily remedy this (until a full fix is in place) we have added the additional points to the fight with Megatron.
    - We have added Tier 2 Alpha Spark Essence to the 2.4 Million Point Milestone, as well as adding more milestones on top with Tier 2 Alpha Spark Essence.

    You'll notice these changes when you start your Alliance Missions later today!

    From a previous post regarding the delay of Alliance Missions: http://forums.transformersforgedtofight.com/discussion/899/next-alliance-missions-start-june-21st

    ... we decided to err on the side of caution to ensure that everything was running well before starting the next round ...

    What's your QA / testing process like?

    Very extensive, actually, but with the plethora of different devices and setups out there, it's physically impossible for any QA department in the world that works on a project the scope of this to be able to catch literally everything before it becomes an issue.

    Even with our team testing everything, there will be things that are not caught until they are out in the wild. There are so many more eyes out there than we can have here. As soon as something is noticed, we start working to get it fixed right away.
  • TerminalTerminal Posts: 789
    @Kabam Miike

    "- Crashes while loading a fight in Alliance Missions will no longer cost you any health."

    Please we need this implemented everywhere. Constantly crashing in raids and solo. I can't use 3 raid chips without it crashing multiple times.

    I've even had it crash immediately after crashing, so I lost double health.

    Crashing while loading shouldn't cost health at all, anywhere.

    Please Miike we need this urgently. Penalty every few minutes for playing is too much.
  • PeyotePeyote Posts: 163
    We still lose half our health when a crash happens in AM, happened to two members of my alliance today, so this definitely hsn't been fixed.
  • MustangjonMustangjon Posts: 1,146
    Peyote wrote: »
    We still lose half our health when a crash happens in AM, happened to two members of my alliance today, so this definitely hsn't been fixed.

    If they crashed during fight it will, only suppose to apply if they freeze up before fight starts
  • PeyotePeyote Posts: 163
    They crashed during the loading screen.

    And to be honest, it doesn't matter, if they give a crashing game, they shouldn't penalise us when their game is the problem.
  • MustangjonMustangjon Posts: 1,146
    I agree but your post didn't specify either
  • MustangjonMustangjon Posts: 1,146
    @Kabam Miike
    Any update yet on this weeks update?
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