Synthwave

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Synthwave
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  • Re: Cheaters

    redshift9 wrote: »

    Oh absolutely. We're working on a way to better catch, and punish these players that use malicious methods to gain an advantage in game. We're making a lot of headway, and are getting closer and closer to something we're really happy with.

    I’m not a programmer and have no knowledge of the game development process, so I’m asking the following questions out of curiosity, not as thinly-veiled criticism. Please excuse me if I seem harsh, because that’s not what I’m going for:

    Why wasn’t it assumed from the beginning that some players would cheat? Cheating has been a problem in every mobile game I’ve played that has a PvP element. (I’m sure cheating is an issue in PvE games, too, but to individual players it isn’t nearly as noticeable.)

    Why are you only “working on a way” to catch cheaters now, instead of building in security from the ground up? You have the data and technical expertise to understand how cheating software works. Wouldn’t it be smoother, faster, and more efficient if these anti-cheating mechanisms were built in from the start, rather than being added on later? You’d also have more resources available to deal with problems that inevitably crop up after launch.

    Don’t get me wrong; I’m definitely glad you’re taking the issue seriously. I just don’t understand why it wasn’t addressed sooner.

    I'm just hazarding a guess here, but I think in their minds they did cover the prospect of cheating by making all the purchased items server-sided. In other words, they covered the cheating Kabam out of revenue part, but didn't put a lot of proactive thought into stopping player vs. player cheating.

    In their defense, given the size of the team which I'm guessing is small, they had to prioritize which was most important to keep the game going and save the rest for work-in-progress items that could be developed on the fly when players start complaining loud enough.

    I think it's a helpful reminder that we see this team for what they are: a small group of people who hopefully love their jobs, love Transformers, and want to make a great game for the amount of money Kabam is giving them. I know I've been guilty of slapping the faceless-corporate-entity focused only on the bottom line on them in the past so I'm trying to be a little more charitable. Call it a New Years resolution.

    I think it's just easier for us as the player base to turn them into the suit-wearing executives who don't care about any aspect of the game except for how much money it's making, especially when something about the game doesn't go according to plan or takes a turn in a direction we may not be fans of. But it helps to remember that like everyone else in this business, they're trying to please two very disparate parties: the beancounters and execs who sign their paychecks and determine if they get to show up to work the next day, and the playerbase who has very high expectations and not a lot of understanding about what they as the development team are having to deal with on the beancounter/exec end of things.

    That said, I am looking forward to a permanent solution to this problem in the game and hope it leads to expanding the competitive aspect of raiding into something a little more relevant to the game other than accruing chips and raid store items.
  • Re: Cheaters

    So can we talk about this ever-growing elephant in the room @Kabam Miike?

    We know you guys look at these posts so we know they're not falling on deaf ears. Can you at least tell us if steps are being taken to begin to correct this so the integrity of the game can be restored? MCOC is clearly doing something about it, why can't you guys?
  • Kabam, it's not the player's job to report cheaters, it's yours

    It's why referees and officials exist in sports and gaming to begin with. It's the job of the players to play the game, not act as official or referee, so why are you asking us to police your game for cheaters? I know the refs aren't going to be there to see everything, so I get the whole "if you see something, say something" line of thinking, but you guys literally have zero refs to stop stuff like this:

    757icg4sasmj.png

    If you look at the bot rosters of these two players (and i'm keeping it ambiguous so this thread won't shut down, but anyone consistently in the top 20 can spot them) and then look at the raid defense history you will clearly see that something is immediately amiss. Yet here they are.

    Since it seems like you're not concerned about this, then look at it at least from your standpoint. If you're going to spend all this time and effort to create new mods, wouldn't you want that part of the game to be running smoothly and fairly? All your efforts to create these things are going to waste because of players willfully and with impunity are cheating the game you made.

    Imagine playing a sport that required 6 people to play so you bring 6 people and the other team brings 20 and gets away with it. That would never happen in any reasonably sanctioned sporting event, yet that's exactly what has been happening here for months.

    Get it together and find a "referee" that can spot this behavior and eliminate it.

  • Re: T3C offer

    I agree with the above posts. Either something got left off the deal or they just flat out posted the wrong promotion.

    A random T3C that might give me what I already have, 3/4 of a T2A and some gold at this point in the game should not be $100. Make it so you can pick your own, throw in a full T2A and the gold and then you're getting closer to the mark.

    I'm hoping players will vote with their wallets on this one and keep them closed and that next time the offer will be more on par for where the majority of the player base is currently at.

  • Re: Prowl

    They may be going off of the IDW comics line for his personality/background, which is honestly the most compelling version of him.

    In these comics, he's the calculating strategist/tactician behind the Autobots; the one who is playing the long game to Autobot victory. While others have a Plan B, he has a Plan P and he's always calculating outcomes, risk/reward, etc.. He's the quintessential chess player who won't hesitate to sacrifice a pawn if it will mean total victory.

    Without going too deep into spoiler territory, to say there is friction between him and Optimus is an understatement, but there is respect and friendship there also. In Prowl's mind, to achieve both victory and maintain a clear conscience for Optimus as leader of the Autobots, one has to be willing to get one's hands dirty behind the scenes without Optimus knowing about it.

    So in many ways he's both a good guy and a bad guy. Think of him as the Autobot equivalent of Shockwave, only instead of pure logic, he's bound to his calculations and outcomes.