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Alliance Missions Update (May 31 2018) Discussion Thread
Kabam Miike
Posts: 1,892Administrator ›
Commanders! We've just announced our latest refresh of Alliance Missions that will kick off this week! For a complete list of what to expect, including an entirely brand new design for Ancient Sanctum, check out this post here: http://forums.transformersforgedtofight.com/discussion/5090/alliance-missions-update-its-time-for-the-beast-wars
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1. Final boss being primal, you basically put the most restricting opponent bot in the game as final boss. Do we all need to bring ogmt or star scream to AM now? And stop using our bleeders shockers burners? Makes no sense.
2. Focus power mod has been very imbalanced and random and just an overall bad mod and I'm very disappointed to see it is following us to the next map.
Also a question, what's a power conductor mod?
Wasp, Cheetor & Primal should be easier than the previous bosses? I think you were impressed by their performance in this month spotlight.
Kickback will be useful for shock block
Primal/beast synergy in general, depending on what combination you bring with you.
UM, Starscream, G1 mega for Primal... Really, any tactician can deal with Primal, as can Cheetor, WB, Motormaster, and Shockwave.
OG works great vs Primal. Just make sure he always has atleast 3 armor buffs when you special him so he won't bleed.
So section 1 has 3 paths to take. Does this mean 2 guys per path to start with or will this look more like the first secton of the current map where there's a wall that bisects the map into two rooms with 3 paths on each side? Then the 3 paths on each side converge into the one Cheetor miniboss? It sounds like the former more than the latter, but I just wanted to make sure.
Also, will there eventually be warning windows added that pop up before a player takes a lane to make sure that's the lane they want to take?
This guy getting the ban hammer like UM dropping that sp1
Ease back on the name-calling.
He's asking if the old map has different bosses that change as you increase the difficulty. I haven't played Shattered Lands in over 6 months, but he's asking if Mike had possibly incorrectly listed Grimlock, Waspinator, and Rhinox as the bosses because the bosses he's fighting at his level on Shattered Lands are Galvatron, Soundwave, and Starscream.
I don't see how it can even be interpreted that he was talking about the new map that hasn't been played yet. We all suffer from critical reading relapses from time-to-time (I know I do), but going straight to hurling insults because one hasn't critically read someone's post makes one look foolish.
And he was obviously talking about the OLD mini-bosses. Apparently you have comprehension issues.
Easier on their own? No, but you're no longer taking these on in groups of 3, but as your entire alliance. Before, there were basically 2 different maps that only combined at the end, meaning you had 2 groups of 3 Commanders responsible for taking down the Minibosses on their sides. Now, all Commanders will be back together to take down Minibosses as an Alliance.
I may have had the wrong Minibosses... Let me check on that. But no, the Minibosses do not change!
It is the former. If you've ever played either the Shattered Lands or Forgotten Realms maps, it's more like those. You can double up on paths where some of your Alliance Mates might be having trouble, or to move faster one way or another, and then all meet up at the Minibosses.
for me i'll be using my dream team of mirage prowl and arcee.. sure i can attack with prowl and mirage and take the long fight route but arcee is completely out of the picture.
It seems to me the map has been better balanced and the main boss made a little harder. Initially seems fine. For some Megatron was easier than the current minis which is definitely unbalanced.
Given the track record here I don’t think I am being out of line by asking...
Can you confirm this has been throughly playtested and is properly balanced and bug free? @Kabam Miike
nice.. this is what we needed
obviously..
This new AS map is also completely new from the old AS map. It’s not just a shuffling around of the bots (they did that with SL and understandably kept the name SL). Wondering why it wasn’t just giving a new name?
I’m sure there were alliances who were still on SL and were working their way to try some levels of AS. Now they don’t have the chance to try the original version of it.