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Re: CHANGE. - Suggestions for The Fight
Many good ones here. I have one that should be simple and possibly fulfill another popular request (eg. Have a training mode). Reorder/change the bots in RoK and RotK respectively. Not all of them, j… (View Post)1 -
Re: Class Crystals
Did you not play at all last week? @DatBoiPlayzYT This will help get you caught up: Class Chips: https://forums.transformersforgedtofight.com/discussion/8518/prepare-for-the-class-clash Why they move… (View Post)1 -
Re: A couple of questions I probably won't get answers to:
This scenario is too tempting to ignore. Let me take a crack at it. Variables (not all but the ones that keep this simple): 1. 100 crystals to 100 different players 2. Each opening occurs at a differ… (View Post)1 -
Re: A couple of questions I probably won't get answers to:
TLDR: The “die” being rolled to produce a truly random number is the “active” player base aka anyone who has a crystal/opens one. That number than drives the RNG algorithm and produces a drop. (View Post)1 -
Re: Bot Intel Report: Nemesis Prime
This could very well be true but why focus on it? Is it a surprise that a decision maker chose to demonstrate a very common business tactic? I say we band together and ask our mods what is realistic … (View Post)2