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Suggestion to replace health penalty
hoolienwee
Posts: 159
I get health penalty many times due to crashes. Maybe we can replace it with 1 mission energy or 1 raid ticket lost?
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What they should do is remove the penalty completely until they have a far more stable version of the game.
Players have been complaining about this since beta. Some versions were more stable than others. This last one, however, has been pretty terrible.
Most of the problems seem to come from in-game notifications. If an away mission is complete, or Kabam has some random offer they are trying to sell you, the game freaks out and shuts down.
They should spend more time ironing out these issues for the players instead of coming up with ways to try and make them spend more money in the game. I realize that is pretty much the sole reason the game exists, and there's nothing wrong with that. But if people are going to spend money in your game, you should at least give them a game that doesn't fail constantly.
BUT...
As much as we all hate it, the moment they remove the penalty players will go back to abusing the force close mechanic of cheating in AM battles they do poorly on. Effectively getting unlimited attempts at taking minimal damage in difficult matchups.
Unfortunately, players are to blame for the implementation of the health penalty. It was a necessary response from Kabam.
Yea that's the problem right there, I see no other solution then that they try to fix the crashing. I hope that is a priority right now, but I guess it's not an easy fix.
Previously the vast majority of my battle crashes were crash on load, now in battle crashes have started to increase.
Party select crash frequency has not changed.
At the very least crash on load penalties should be removed and have no reason to exist. If AM can distinguish the difference between load and in battle crash, there's no reason for it to not be applied everywhere.
It's perplexing to say the least why it was only 'fixed' for AM and requests to apply it to other areas have been completely ignored.
*Cough*Check the Changelog*cough*
Fantastic news that it's finally fixed