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Parry?
Squishyslime
Posts: 3
I've been playing this game for awhile. I know in MCOC they have a mastery called parry. But I don't know the name for it in Transformers Forged to Fight
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https://forums.transformersforgedtofight.com/discussion/5198/parry-move/p1
Being somebody who thought it was a bright idea, some other players shed some light on why it wouldn’t be great for the game. If you’re interested, you can review the comment section of said thread.
You can find serious indications in the
„Mastery-section“!!
.....‘ve been searching for it although ,)
there‘s no need to parry if you can intercept,
parrying is just another way making the gameplay more „various“ ....like this it‘s useful for us and them!
its right that parrying is an essential mastery in MCOC
Agree to disagree. Parry = game on easy mode.
That said, it’s a shame mix can’t launch straight into a combo after perfect block (I forget its actual name). Would give him so much more utility instead of opponent managing to get the block up.
If they really wanted more bots to have a parry-like ability, they could incorporate the other sword masters into the mix-dinobot synergy. Being a ‘master’ could incorporate more than just an offensive boost, and would give skilled drift users a new way to keep the combo count high. Just a thought
You can also dodge against the wall so parry doesn’t seem necessary for this game.