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Re: Would you prefer shorter AM refill timers?
here's what I don't get - the 1 hour timer has always been absolutely fine on Mcoc. Map 6 was the first time it became a bit tricky. The 1 hour timer forces alliances to plan and work together, the 30 min timer takes away time as a challenge in itself. It's hard for me, being our BG's main boss killer as well as in a time… -
Re: Would you prefer shorter AM refill timers?
so you had 8 hours left? Assuming all 6 members were at 0 energy, that is still 16 moves each before AM even finishes. A lot of paths double up, so it doesn't take much - it just takes planning and communication. I didn't say I liked the 1 hour timer, I simply said that it has always worked elsewhere (and here as it…
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