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Re: Chrono Vector: Generation - Challenge Mission
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Re: Chrono Vector: Generation - Challenge Mission
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Re: Chrono Vector: Generation - Challenge Mission
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Re: Chrono Vector: Generation - Challenge Mission
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Re: Chrono Vector: Generation - Challenge Mission
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Re: Chrono Vector: Generation - Challenge Mission
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Re: Chrono Vector: Generation - Challenge Mission
His parry is very frustrating. Couple moves to incorporate: 1. Ranged Heavy when he shoots. I find his ranged attacks to be predictable so I shoot when he shoots. 2. Dash after side step. Instead of doing immediately after you’ve side stepped, actually wait until the last shot clears the screen. Seems counterintuitive but… -
Re: Chrono Vector: Generation - Challenge Mission
Hi Guys. Do the mod on Mirage need to be rectified? It said it is 50% armor but it seems more like 95% armor. I bring rank 4 5*Prowl fight him, after Mirage 80% down he almost invulnerable. "PROWL" you know he has high damage but only his sp1 can lower 2% to Mirage. Why? It was really nightmare after I perfected 300 hits I… -
Chrono Vector: Generation - Challenge Mission
Commanders! Wheeljack and Jetfire have teamed up to monitor “Chrono-Vector” effects. To better research timeline disturbances, they have found a way to generate moments from all the Bots from their origin point. They’ll need the help of the Commander as they gather samples from EVERY Generation 1 Bot on New Quintessa! Get… -
Re: Chrono Vector: Generation - Challenge Mission
VERY troubling math: if we obtain all generations chips available, we can only hit 40k (2x 5* bots) on Sept 25th. (Assuming ya math is right) That’s 2 Wednesday’s from now. We know 5 bots are repeating at the end. I think many of us are holding out for Wheeljack, Megatronus, and Nemesis. If we get Wheeljack this week,…
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