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IronHide's special two needs a nerf
Ezekilijah
Posts: 13
I am well aware that it can be dodged, but so can most of the specials. However, that thing is so OP that it makes all other special 2s seem like a light pinch. It is so long, so damaging, something about it needs to be cut short. With it's length, it is just so many chances to screw up, and you more than likely will on the last hit, which is obscenely powerful. I have tried to hold off on 'complaining' but that thing is just too much.
Otherwise, I think IH is a very well balanced and fun character to play.
Otherwise, I think IH is a very well balanced and fun character to play.
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Just not sure why you're calling for a nerf here. Most people enjoy champs that are fun to play and do a lot of damage.
4* are garbage right now
Is it your 4-Star Mirage maxed out? Rank 5? Forge Level 100?
Or is he at a decent level and rank at least?
Seriously, what a stupid comparison. If you have a base 4-Star and a maxed 2-Star, the maxed 2-Star will still outclass the 4-Star one. Even if it isn't Ironhide.
Stronger than the ironhide at least. I kind of thought that was implied by comparing them, hence picking something so hyperbolic. Given how powerful ironhide is it's probably a better investment to just do a story mission and pump ore into him because it takes way less to power him up than it ever will to get that mirage up to the same level.
That's why you should always pick class advantage characters. Mirage has his shield and Rhinox has his signature. I believe somebody on YT uploaded a video of his 2-Star Rhinox taking almost no damage against Ironhide's SP3 with his sig on.
Exactly, Mixmaster. Two different worlds.
From another post a while back
And no, he does not need a nerf. All of his specials are easily dodged or blocked, he telegraphs them.
I'm surprised no one complains about prowl.. his abilities are BY FAR more troublesome than Ironhide will ever be. Sp1 keeps your power meter down, and his sp2 does way more damage than Ironhide, and happens so fast you have almost no opportunity to dodge.. blocking it still makes you take huge damage.
I have also complained about Prowl's SP2 once and almost everyone on the forums practically said that I was a noob and requesting the special range to be nerfed was stupid.
Now seriously, Prowl SP2 it's almost fullscreen and he's suppossed to shoot a shotgun during his SP2. When did you see a shotgun with so much range? It makes no sense at all, literally.
See, I find Prowl much easier to dodge around. It might just be me learning to deal with it, and with IH, i might just have to adopt an almost constant block stance. And I can't always pick a tech bot, since in arenas you don't always have your ideal bots going in and ideal match.
Anyone, I appreciate you guys being very civil about this, and not just resorting to, "L2P nooooob!!!!!"
siding backwards is not recommended as it's harder to avoid. only do so when you're too near to him for comfort.. Always start far away (if possible) and keep sidestep till he casts it. AI will cast 2* skill when its full and you're not getting hit by him/her. Thus do this the very moment Ironhide's 2* skill bar is full.. DONT ATTACK as it will likely charge him up to full 3* bar which is even a bigger nightmare for an awaken Ironhide that can deal an unavoidable high crit damage. Same applies with other AI bots.. the moment 2* better sidestep/step backwards till they trigger their 2*.. so at least u have a chance of avoiding them.
If somehow the enemy keeps shooting range / heavy attack at u and all of them hit and charges their skill up to 3*.. pray hard they dont trigger it instantly... go full charge forward and keep attacking to distract them / cast all your skills/ throw everything at them when that happens. Hopefully u get to kill the opponent before it kills u.