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Motormaster bugged AM
DAVID_HOWELL
Posts: 40
This is a huge PI swing. He was way overpowered. Not a display issue he definitely was the higher PI took way more damage to get him down. Serious bug in AM
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Comments
Pre fight PI
Class disadvantage
Fighting PI
Honestly, the PI gets all wonky like this after you beat RoK and try and rerun it too, so there's a possibility it could just be a visual glitch.
I will say that this is why we need an update that shows the actual numerical HP amount on the health bar (like 29,234/33,885) so we can confirm if it's a legit PI bug or a visual bug. Plus, it will help fighting bots like Demotron and Ratchet whose sigs are HP dependent.
Show me a fighting game that puts actual numerical values in the life bar during live combat.
Street Fighter, Mortal Kombat, Tekken, Virtua Fighter, the list goes on... None of them do this because it's completely unnecessary. The speed at which you land and recieve hits make it nothing more than a useless jumbled mess.
Come on people... This is not a reasonable request, and it will cause all kinds of glitches
Exactly.. in the middle of battle is anyone really gonna look at the numerical value on the life bar and do the math of "ok when I lose 2358 more HP ability "x" will kick in...?
LOL
This was on a linked node, so when I first saw the 2100, I figured I can bust through the link no problem. At 2700, I would not be a happy camper.