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Possible Bug: Stupefy Mastery may not being applied to Hot Rod's (edit: and Prowl's) stun
Synthwave
Posts: 1,012
These potential bugs involving timers are difficult to determine (especially when it's half a second or so), but I'm pretty sure Hot Rod's stun timer hasn't increased from 1.2 to the full 2 seconds that Stupefy should give him after he stuns on a heavy.
Can anyone using this bot/mastery combo confirm this?
Thanks!
Can anyone using this bot/mastery combo confirm this?
Thanks!
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As you said, it's definitely a hard thing to determine but we definitely want to check out whatever may be happening. Do you or anyone else have a possible video of their stuns in play?
i have to disagree, definitely applying to my prowl
Let me see if I can shoot some video against Mixmaster in RoK.
<iframe width="560" height="315" src="https://www.youtube.com/embed/-2KYLUpygJo?rel=0" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
Prowl Stupefy Fail (Disclaimer: nowhere in Prowl's abilities list does it list stun on ranged, so it doesn't list a timer, but I've done it enough to know that the timer still feels the same)
<iframe width="560" height="315" src="https://www.youtube.com/embed/RfntrmM33ak?rel=0" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
I tried using BBCode to embed these, but it wouldn't work so I just pulled the embed links straight from YouTube , hence the garbage code above. Sorry.
Thanks for looking at this, @Kabam Vydious . Hopefully if there's an issue, a patch can be pushed through in time for the next update.
Thanks!
^ @Kabam Miike right now.
here is something constructive and positive i had to say about this lovely popup.
I would really love to meet this High School dropout, because it sounds like that's somebody we'd want to offer a job!
That's not true at all. If it were that simple to fix every bug, then we would definitely have taken care of them by now, but truth be told, that is not the case. Some bugs take longer to fix than others, and while some can be fixed server side, many require updates to the Game client, or significant engineering time.
Force Updates have to be done so that we can ensure that everybody is playing on the same version, and they allow us to introduce new things in the game without breaking the game for players on older versions. This includes new Bots, Mods, Missions, and even things like Raid Chips.
We are still looking into that Node, but I'm starting to believe that it is not a bug, but a misunderstanding on how it should function. But that is just me, and that is not my lane, so I will poke the team about this again.
In the mean time, I'm also closing this thread, because I do not like the completely negative for the sake of negative vibe that is coming around, and also am not going to let a thread go off the rails.