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What do you want to see for the next AM update?
Synthwave
Posts: 1,012
So after releasing what I personally think was one of the best updates ever in this game (if not the best), I'm hoping that the dev team turns their attention to AM's and can knock that one out of the park as well.
After getting more T2A from an away mission while I slept than I would've gotten in AM all week on the #2 ranked Alliance, it's become very apparent that AM, as it stands presently, is incredibly dated and no longer worth the effort. So I'm anxious to see what the team will do with AM's and when (hopefully soon!).
I personally hope for a total overhaul, but I know that would take more time than what the urgency of the situation demands, so I would be happy with a multi-staged overhaul.
Stage 1: A milestone and ranking rewards overhaul to the current map that can tide us over until bigger changes can happen.
Stage 2: New bots/same mods shuffled around on the current map(s). Running the same lanes with the same bots and mods over and over is getting stale.
Stage 3: A whole new map with new bots, new mods and hopefully more coordination and teamwork and less isolation.
I think this would definitely help keep the excitement going in a post-6.0 TFTF world. @Kabam Miike please pass our appreciation on to the whole TFTF dev team for keeping this game fresh and interesting!
So with that said, what are you guys hoping to see from an AM refresh?
After getting more T2A from an away mission while I slept than I would've gotten in AM all week on the #2 ranked Alliance, it's become very apparent that AM, as it stands presently, is incredibly dated and no longer worth the effort. So I'm anxious to see what the team will do with AM's and when (hopefully soon!).
I personally hope for a total overhaul, but I know that would take more time than what the urgency of the situation demands, so I would be happy with a multi-staged overhaul.
Stage 1: A milestone and ranking rewards overhaul to the current map that can tide us over until bigger changes can happen.
Stage 2: New bots/same mods shuffled around on the current map(s). Running the same lanes with the same bots and mods over and over is getting stale.
Stage 3: A whole new map with new bots, new mods and hopefully more coordination and teamwork and less isolation.
I think this would definitely help keep the excitement going in a post-6.0 TFTF world. @Kabam Miike please pass our appreciation on to the whole TFTF dev team for keeping this game fresh and interesting!
So with that said, what are you guys hoping to see from an AM refresh?
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Comments
I love the away missions and raid store update BTW; definitely not complaining about that!
Rewards,.. oh well, are not worth the effort,..... even more so now after update.
They really need to update this very important aspect of the game. It's an essential multiplayer component that should aim to bring us together more than any other mode in the game. Currently it seems to be tearing more people apart.
Really hoping for the best and that Kabam gives AM some love like they did the past update.
1. Once in a while, a player accidentally takes the wrong path. Maybe their finger slipped, or maybe while they were swiping across screen it chose wrong path. How about that ability to move backwards? I know, making the right moves is part of the game. But how about you charge the player an energy point or two to move backwards, so maybe they can at least try to make up for the error.
2. Allow us to see contribution totals for all players for an entire event (4 missions) in one tally or chart under view history
With 5star and 4 stars .
I don’t want to sit with R1 5star for months as because I cannot do the ROTK . So as jays said some t4b spark starting for diff 30 or near abve.(cough cough)
And for 4star bots it will be better to Increase the t3c shards at daily exploration rewards (AM).and additional add some 4star or 5star shards to them OR class spark.
Now most importantly if AM map crystal increase the drop rates of t3c shards and
250 replaced with 750 .
And t1 alpha replaces with 1000 t2a
Better revives then current. I’ll buy repairs.
A balanced ranking rewards for at least top 10 .
There is different in rank 4 and rank 50 they all like same thing. Even at r3 the reward is puny compared to Rank-1
I also dislike the gimmicky aspect to nearly every lane that makes it so you HAVE to bring a specific bot that burns, or bleeds, or shocks to use against 'X' opponent or else you will just get destroyed. Having this makes it so the entire group relies on specific people to down certain minibosses or go down certain lanes, because other players dont have bots that create those debuffs needed to make the miniboss not do insane damage.
There are other creative ways of doing fights that dont force players to bring very specific bots for very specific fights. For example:
- Fights that force players to fight like they are fighting UM, in that they can only melee attack the bot so many times before it becomes immune to melee damage, then you have to switch to ranged. Back and forth like that.
- Fights that make it so when you block, you cause a regen effect on the opponent
- Opponents only take damage from Heavy Attacks
- Opponents come back to life after being KOed (like Wasp)
- Opponents that are 100% immune to all damage, but start the match with a bleed/debuff that drains 100% of their HP over the course of 2min.
Those are just a few off the top of my head - but each of those fights would be a challenge, without needing very specific bots.
You've just come off of what many have said to be the most successful update in TFTF history. With the new Spotlight scheduled to drop within the hour, Blaster in everyone's sights, the player base eager to open hoarded crystals and to try out the new content, the world is Kabam's oyster...for the moment.
That said, despite this massive success, there are rumblings being reported from within the player base that one of the biggest parts of the game, AM, has remained untouched. Many are saying that the rewards are no longer worth the effort and have even gone so far as to say, in the words of one player, that the rewards do in fact, "suck".
How do you plan on addressing these critics and detractors that are saying AM is no longer relevant or in dire need of refreshing, what steps do you plan on taking and when can we expect those changes to happen?
::jabs microphone into @Kabam Miike 's face::
p.s. the effect works better if you imagine me using that sort of old-timey radio voice and if you have like a 5 o'clock shadow, a slightly wrinkled suit and a half-smoked but un-lit cigar in your mouth as you respond to the questions. Really get into the character and sell it for us.
Rank 1- 4,000 T4B shards
1,000 t3a shards.
5,000 5* shards
3 T2A
2 t3C crystals
Rank 2- 2,000 t4b shards
500 t3a shards
2500 5* shards
2T2a
1t3c crystal
rank 3- 1,000 t4b shards
1500 5* shards
1 T2A
3T3B
7500 T3C shards
Just a thought for top 3.
I wish I could start with more energy or gain energy faster. I don’t see why it needs to move so slow.
- Replace T1As with 1000 T2A essence
- Replace T2 revives (both single and squad) with T3 or higher
- Double the amount of T3CS, from 500 to 1000
This actually sucks because it makes sure whoever is at the top stays at the top because they get a ton more stuff and will always stay ahead. There should be less varience between rank rewards to keep it competitive, and those rewards are way too high.
rank 1 - 1000 t4b essence, 1 T2A, 15000 T3B essence, 5000 T3C shards
rank 2 - 950 t4b essence, 9000 T2A essence, 12500 T3B, 4500 T3C shards
rank 3 - 900 t4b essence, 8000 T2A essence, 10000 T3B essence, 4000 T3C shards
rank 4 - 800 t4b essence, 7000 T2A essence, 8000 T3B essence, 3500 T3C shards
rank 5 - 700 t4b essence, 6000 T2A essence, 7000 T3B essence, 3000 T3C shards
rank 6-10 - 600 t4b essence, 5000 T2A essence, 5000 T3B essence, 2500 T3C shards
rank 11-25 - 400 t4b essence, 3000 T2A essence, 3000 T3B essence, 1750 T3C shards
rank 26-50 - 200 t4b essence, 2000 T2A essence, 2000 T3B essence, 1000 T3C shards
Too high, and they rank rewards shouldn't have such a large difference to increase competitiveness. When the top ranks get massively better rewards, then they just stay on top no matter how hard the guys below them work. Plus they've never had crystal shards as rewards in AM
(shards or essence)
Rank 1 - 1000 t4b, 500 t3a, 5000 t3c
Rank 2 - 800 t4b, 400 t3a, 4000 t3c
Rank 3 - 600 t4b, 300 t3a, 3500 t3c
Rank 4 - 500 t4b, 250 t3a, 3000 t3c
Rank 5 - 400 t4b, 200 t3a, 2500 t3c
R 6-10 - 250 t4b, 100 t3a, 2000 t3c
R 11-25 - 5000 t3b, 2500 t2a, 1500 t3c
R 26-50 - 3000 t3b, 1500 t2a, 1000 t3c
Perfect, except t3c a lil bit too high maybe 2500 at most for rank 1, and t2a should go throughout rank 4&5, 5000 for r4 and 3500 for r5