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More Alliance Energy For Alliance Missions
PrimeHacker
Posts: 134
I mean, you only have like 3 Alliance Energy when you start alliance mission and you say you have to finish in almost one day!! Seriously!! And you can get only ONE alliance energy per hour!! I cant even finish alliance mission!! (Unless you are a crazy gamer and do gaming for 24 hours).
So PLEASE PLEASE increase the amount of alliance energy!!
So PLEASE PLEASE increase the amount of alliance energy!!
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You don't have to play 24 hours but you definitely need to commit your time over the course of your day. I don't think getting the 2 extra energy will make a big shift in the grand scheme of Alliance rankings but the 2 hours saved from having to wait for energy on a Sunday night will be a huge win in my book.
to say it is sacrificed would imply that someone at some point started at 5. As far as I am aware, this is not the case and it has always been the case that you start at 3/5, which means there is no sacrifice because you aren't losing anything, you just simply don't start with full energy and it is designed this way.
You say that you "give" 2 energy. To me that implies that someone starts with 5. This isn't true, you start with 3.
It would be nice if the opening node was removed. That’s always a waste of one energy. The node could be there but make it a free node.
how about you just try and explain yourself rather than being a child?
Everyone is saying the first few who join "lose 2 energy"
that is absolutely incorrect - everyone starts at 3/5. If you join late the reason you start with more is because the energy timer has ticked over by two hours. Similarly if you join after an hour you will start with 4. It is not costing you anything, it is done by design and everyone starts at 3/5, so you are not losing anything.
is a perfect response. if there was an avatar that shake his head, i would use that one instead.
i understand your point of view but my preference remains the same, regardless if it was never there in the first place. You can continue your debate but i wont be participating.
the fact is it's NEVER been a problem that players start with 3/5 and I'm guessing they make it that way for a reason. You don't "lose" energy like you and others have said.
I'll put it down to a lack of understanding and familiarity with the game, which I've concluded after surveying your account.
Players just love to whine and criticise and find problems when there aren't any. 100's of alliances have managed with no problems for a very long time with the current system and the problem is that players like you and the others just want to make this game as easy as possible so it no longer requires any commitment, skill or thought.
Well, if you start a couple hours later, you do begin with 5/5 energy.
I think that’s the most reasonable explanation I’ve heard (okay, it’s the only explanation I’ve heard, but it’s a good one).
@Nathen14 - thanks! yeah, no point
Please remember to respect other users in the forums. Disagreements and debates are fine, but don’t make it personal.
Most games use this system of starting global events without a full clip of energy, or movement, attacks or whatever rechargeable resource it is you need to complete the event.
The reason behind it is very simple.
Timezones.
If you started an event with a full clip of energy, you have a distinct advantage over other alliances that may not be active at that same hour in other parts of the world.
This minimizes the scoring advantage players have for being active during event start over inactive alliances that may be sleeping.
It is particularly important in PvP events such as Alliance Wars..
It is less important in PvE events like Alliance missions, but it still keeps things as fair as can be reasonably expected across the community, so developers generally choose to implement it on the main global events.
You are missing the point and only looking at what you want to see.
If they start AM with full energy, any player awake at the start of it gets two (or more) extra moves over a player/alliance that isn't in that timezone, because the player awake at the start of AM can use all their movement immediately and take advantage of recharging it right away.
A player asleep loses the ability to use 1 move per hour they are asleep while a max energy.
This is a distinct advantage and it isn't really fair.
By starting all players with 3/5 energy, it allows for a 2hr grace period amongst all players to join AM and use that energy before it caps.
That's the reason why we start without a full clip. It's both a fairness thing, and a quality of life thing.
I much prefer not having to be ready with phone in hand the very minute AM is started by my officers. I have two hours to join before I start wasting energy.
With the switch to map 3 the problem disappeared because each side only affects the other with links at the very end.
this is exactly the reason why I agreed with the suggestion (not complaining). our group is from all over the world and we're running map 2. We have no problems finishing but the last AM of the week can be very time (attention) consuming for certain members because of the mixed timezone. As grownups, we know Sun/Mon tend to be busy with real life stuff and a couple hours saved from having to keep your eye on the line chat notification will be nice (and not remind me that my priorities are in the wrong order ). If some people can't understand that and think that defines game skills so be it.
@Manthro - Thanks for the explanation! I actually had the same thought as Y2K. I totally get the point you are saying. It's more of a supplemental question. Not getting a full clip is to level out the fairness but if scoring is based on completion not time, does it still matter? I guess the better question is; does getting a full clip allow Alliances that couldn't finish to finish and then make things not fair? My initial thought was no because it's really only a couple of players (officers) that start at the beginning but upon further thought, certain groups will definitely try to take advantage of it and it could have an effect - more for the floor vs the ceiling.
I guess the solution for our group is to keep getting stronger and go to Map 3.
I can only do a battle or two.....