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Some thoughts on new boosts
Manthro
Posts: 2,752
Had my brain going today, and aside from the smell of burning wood, I came up with some new boosts that could add some fun and flavour to different game modes.
1) raid base mod cloak (4hrs)
Exactly what it sounds like. Makes the mods invisible in every preview screen, even on the raid confirmation screen and pre battle matchup screen so the attacker has a little more difficulty selecting their counter. Can be stacked with raid base bot cloak (see below)
2) raid base bot cloak (4hrs)
Identical to the above boost, but for bots. Can be stacked with mod cloak for extra insanity. Will still show opposing bot pi and overall base pi. When paired with mod cloak has the added bonus of concealing all pi ratings to opponent in any preview screen.
3) power absorption (5 minutes)
In any instance the opponent gains power through normal power rate (attacking or being attacked) you steal 50% of their power rate per hit instead.
4) particle accelerator (5 minutes)
For each 1% of health lost, you gain +0.5% ranged speed to your attacks.
5) groundbridge transport (instant)
At the cost of 50% of remaining health of ALL bots in all parties involved, you may swap locations with one of your teammates in alliance missions.
6) spacebridge transport (game mode specific)
At the cost of all the health of the highest pi bot in your party, you may return to the starting point of the map in the matching game mode, including raids. The bot MUST be alive, and it must have 50% health minimum to qualify. If not, it must be repaired first.
The path segments and bots defeated will be considered complete - but unexplored remaining segments will not.
Thoughts?
1) raid base mod cloak (4hrs)
Exactly what it sounds like. Makes the mods invisible in every preview screen, even on the raid confirmation screen and pre battle matchup screen so the attacker has a little more difficulty selecting their counter. Can be stacked with raid base bot cloak (see below)
2) raid base bot cloak (4hrs)
Identical to the above boost, but for bots. Can be stacked with mod cloak for extra insanity. Will still show opposing bot pi and overall base pi. When paired with mod cloak has the added bonus of concealing all pi ratings to opponent in any preview screen.
3) power absorption (5 minutes)
In any instance the opponent gains power through normal power rate (attacking or being attacked) you steal 50% of their power rate per hit instead.
4) particle accelerator (5 minutes)
For each 1% of health lost, you gain +0.5% ranged speed to your attacks.
5) groundbridge transport (instant)
At the cost of 50% of remaining health of ALL bots in all parties involved, you may swap locations with one of your teammates in alliance missions.
6) spacebridge transport (game mode specific)
At the cost of all the health of the highest pi bot in your party, you may return to the starting point of the map in the matching game mode, including raids. The bot MUST be alive, and it must have 50% health minimum to qualify. If not, it must be repaired first.
The path segments and bots defeated will be considered complete - but unexplored remaining segments will not.
Thoughts?
3
Comments
Motivation: (10 min) Gains +0.5% Attack for each 1% Health opponent losses
Yes, if you are short players (or remaining players have used max items and cannot continue) but still gives you the opportunity to 100% explore a map if you have a spacebridge for AM.
Also useful in raids to maximize raid chips if you pull a raid spacebridge.
10% not enough, imo.. it's a very powerful item. 25% health loss minimum.
If 10% health loss, then I suggest both players lose the ability to use anymore items for the rest of the day.
So I guess boost must just give 10% health penality and
Item can be obtained by Ancient Sanctum crystal only which may have 5% chance to give it