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No more raid blitz?
Davien
Posts: 758
As per title.. How are we gonna reach all milestones in raid ascent then? Do u devs know how difficult it is without Blitz?
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228,600 points for 1,250 3* shards - this seems about equal in reward to the old system.
After this it's.. 4 levels of bonus for hardcore players? Almost half the milestones.
423,500 points for 2,750 3* shards
451,200 points for 300 4 star shards, the highest reward
200 points per battle for 2k+ rating (the highest anyone can earn). The points table also lists two higher tiers of points which are impossible because no one has a rating that high, so 200 is the absolute maximum per raid.
So for the highest bracket it's 2,256 raids at a 2k rating. Divided by 18, that's 125.33 raids per person. Divide by 7 days that's 17.9 raids per day.
For the 'normal' goal of 1,250 3* shards, it's 1,143 raids at a 2k rating, or to see what 'normal' people could do... 150-175 points at a 1250-2000 rating. 1,524-1,306 raids. Which for 18 people is 12-10 raids per day.
Overall, it's much, much harder to hit these milestones than before.
For a week's worth of this much effort, I think either the rewards need a major buff or the milestone point thresholds need to be seriously reduced.
I don't think I can convince 17 other people to do 18 raids per day for 7 days straight so they can get 300 4* shards. They might do it for Galv chips, but not for this milestone event.
It generally takes 5-10 minutes of focused attention to complete a raid. 18 raids, that's 1.5 to 3 hours per day. That's a huge amount of time. That's 10-21 hours over the course of the week. Up to almost an entire day's worth of time in a week has to be devoted to raiding, that's getting a bit extreme. It's totally fine if someone wants to play that much for themselves, that's their choice, and I've been there myself many times in the past, and that's a personal choice.. but to have it as a requirement to hit a goal of an entire alliance.. that's something else entirely. That's the company promoting and requiring what some might say is an unhealthy amount of play to achieve a goal. There is no pay to win shortcut to the sheer amount of time that's required, so it can't be reduced or avoided in any way. Paying for raids only lets you lump all of the (up to) 21 hours together instead of spacing them out, it doesn't help to reduce it at all. You could even argue it increases it, as you'll get increasingly harder bases the higher you go, requiring more time.
I think the company also needs to consider about having all these unreachable goals in the game. We have a history of it happening (like when we had 10 prem crystals in the raid store). I don't know what design book it's coming from to have goals like this, but I hope they find a new book, which explains about how discouraging it is to have failed goals and how important it is to make goals achievable. For example, regardless of your current weight, you'd never set a goal to lose 10kg in a day or six pack abs in a week. If you did, you'd be guaranteed to fail and be thoroughly discouraged.
The 5th milestone is harder than the old previous final milestone and now there's 4 more even harder to achieve milestones after that. It starts getting impossible from the half way point, that's too soon for goal setting.
You're the man bro.. Hope kabam reads this and understands. Your maths is so awesome!
450.000 point (to get all milestones) divided by 18 people =
25000 points divided by 7 days =
3571 points Per day, per player
Which is
18 raids Per day for 18 players with medals between 2000-2499
20 raids Per day for 18 players with medals between 1500-1999
24 raids Per day for 18 players with medals between 1250-1499
29 raids Per day for 18 players with medals between 1000-1249
So how is any alliance supposed to achieve these milestones without raid blitz or 18 people without a life?
Let's keep this at the top so more people and the devs realize.
For some reason it does not seem that alliances doing below level 91 was meant to get the points to qualify for rank rewards. That was the only possible reason I could see for including a boost in points for alliances doing 91+ that would at minimum get double the boost than anyone else after 4 AMs (as shown in the attached image)
And as far as I recall the amount required to unlock all milestones was a million
There was alliances that got all milestone and weren’t doing lvl 91 or above in AM. I do agree it’s impossible for alliances that are doing under lvl 81 to complete all the milestones, but that is part of other threads saying the stronger only get stronger while the middle to new players have no chance.
50% nerf to arena rank rewards, pushing the old rewards up to 2-20% in to 3-7% and almost 50% of milestones unattainable for regular players.
Milestones are supposed to be achievable, the crazy rewards should be in the ranks where alliances can choose to push crazy points for crazy rewards.. not milestones.
It's not a positive experience for 95% of the player base to be unable to achieve milestones.
When we changed up the entire Alliance Event system, this was one of them. This is not the same as it was before. The Raid Blitz event doesn't exist anymore, but that's because we wanted to move the emphasis from the Milestone to Rank Rewards. We've reduced the entry to Rank Rewards quite a bit.
Keep in mind that some of these Milestones are pretty ambitious, and is meant to be something that Alliances can grow into. Not every alliance should be able to hit the last Milestone in every event. That is not future proofed content.
All of that being said, we're going to be making sure we keep an eye on this event after the first round is run, and I've already raised your concerns about this to the team.
I know this is said in frustration, but while not entirely the same, a lot has changed, and there will be kinks to work out again. We know it's been a period of ups and downs, but we're working our hardest to get this cleared up and functioning as best it can as soon as we can!
For instance, we're looking at the points for this event right now. While we will probably have to wait until the next time this event comes around before we can make any changes if we need to, we are already taking a look at what is up with the points.
I can assure you that no alliance will ever spend energon on raid ascent for any reason, which is precisely the thought behind the change to raid ascent, even though it will never be admitted.
There's nothing wrong with gearing the event to some spending, but the nature of raid ascent is you get very little ROI for the cost of extra raid tickets. The points you get for spending 10 energon are miniscule.
Doesn't take a rocket scientist to know that without raid blitz points the event doesn't come close to being attainable without massive energon spending... It was difficult even with the blitz bonus points.
It was...i just want raids to give something. I'm glad for the daily rotating items...truly. I'd love it though if you could find a way of making raids competitive or my base defense mattering a bit more. Now it's just to help people get a lot of chips.
And that was a great thought, however, in order to qualify for rank rewards, you need to achieve all milestones
No one is asking for a freebie, however, before it was actually possible for alliances to qualify and get some rewards. But when you make a system where you need an alliance for 18 people to be ready 18 times a day, 7 days in a week, are those who can not do that not being ambitious? Do I have to ask each member to be prepared 24 hours of a day for a mobile game? People are willing to waste time of this but I think a lot are getting tired of always getting told we either to just get better or now get more ambitious.
I am sure you meant nothing by it but you are admins, sometimes just try and see it from the players perspective. We are as dependant on you as you are of us.
Choose one, you can't have both. This is a huge contradiction. First you say we're not supposed to focus on milestones and to focus on rank rewards, how are we supposed to not focus on them when they're ambitious goals to grow in to, and goals that no one can even obtain yet? So which one is emphasised or are we just supposed to ignore them?
No one is arguing everyone should be able to hit everything every time. To even say so is just ignoring what has been discussed and the point that is being made, it's actually a bit insulting. However, the rank rewards list 51-100% which implies at least half should be able to get rank rewards.
If half or less are able to hit rank rewards then the company has failed. What's the point of this new content if half of less get access to it. In fact, what's the point if only half can get it. You've got half your player base unhappy.
It's time for a serious rethink on the purpose of milestones. There will be no future for the game if you keep adding content that 0% can actually obtain. You can't future proof rewards, you need to change them after the growth has happened. There is no point adding content for things that don't even exist, what a waste of time and money.
Categorically false. The removal of blitzes means the new 'lower' number is actually significantly higher. Better check that math again. The entry is 300,000 points for rank rewards. This is the 6th milestone. Are you expecting more than half the players to hit 300,000? This is impossible. It's not even close to realistic.
12 raids per day for 18 people at a 2k rating JUST to qualify, not even aiming for a high rank. Just qualification to access 51-100% rank rewards.
But a 2k alliance shouldn't be 51-100% anyway right?.. so what about a normal alliance that should fill 51-100%?
14-16 raids per day JUST to qualify for rank rewards.
Not to mention if you don't have 18 people, the requirements just increased dramatically.
I'm not the best at math but this is in no way, shape or form a reduction by 'quite a bit'. It's a significant increase.
Honestly Miike, look at the math and how unreasonable everything is about this event, from milestones to qualification. I don't know how you can say or defend that position when the numbers very obviously don't line up with what you're saying.
It will be too late by then. You're going to lose players. A very obvious mistake has been made with the calculations where blitz points weren't properly factored in to it.
An extremely tiny portion is going to qualify, the majority of your players are/will be unhappy, even the ones that will qualify won't be happy about it. Basically no one is happy about it. Is it worth having 100% of your player base unhappy and lose players over it? The company needs to act quickly on this painstakingly obvious mistake.
You keep saying things are supposed to be easier, more access, more rewards for people with this update, but it's just words that don't match reality. It doesn't matter how many times you say it, it doesn't make it true. The fact is EVERYTHING has been made harder and ALL REWARDS have been reduced except for the top 5% in every grind/point based event.
just checked.. you don't need to achieve all milestones to get rank rewards.
So... Meh. We miss out on one week of rewards, which is fine by me if that's what it takes to show the raid ascent is unattainable.
Sometimes they know its unrealistic, but they need the data to see where to actually put the goal line afterwards.
No big deal.
That's fine if it's no big deal for you and you have the patience and inclination to pay for a negative experience, others won't. It's just not good for the health and success of the game to act slowly.
It does nothing to grow the game or even retain the current players. The only possible result is the potential to lose players.
The message sent by the mods was clear:
They are collecting data, and evaluating where alliances land in terms of the benchmark set. Only then will they consider adjusting the requirements accordingly.
We got that answer many times, it just wasn't the answer we wanted to hear.
It is what it is for now. Save the piss and vinegar for the next one if nothing changes.
Ok, sorry, it have changed so it now is on the sixth milestone, my bad, however, seeing as you are the first to correct me, no one seems to have been aware of this lol. Overall, it still excludes most if not all from being able to qualify for it
Hahaha, are you serious.
Funny how there is always that group that says, “just forget it and wait for next time”, a lot have been saying that since it went out of beta, that is a few updates ago. If people just shut up, everytime, nothing happens. And since it seems at every update, we are promised one thing and given another, every single time, over and over and over. People will stop waiting for the next one because we will be told the excact same thing when the next update is released in 14 days with even more errors or setbacks
I am tired of waiting and being told the same repeatedly since april. Just wait for the next one? Which one of them? At which version are we allowed to say something?