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Mods and bots combination in spotlight
UnknownShadow2021
Posts: 25
I am very curious to know by using what criteria kabam choose bots for each specific mod?
Like there is a path in 3.2 where the mod says 100 % bleed duration where they used only 2 bot on that path whom actually can inflict bleed.. and the rest 4 is like a demo shark, tech shark, waspinator and a brawler shark ( i dont know if they have any secret bleeding ability).
But isn't that mod is completely useless on that 4 bots?
For example , for bleed mod bots like both prime, bludgeon, hound , warrior shark, even kickback would do it..
So i will be glad if i get any relevant answer or explanation from developers that how they choose mods and bots combination in spotlight.
If i dont get any I won't mind though.....
Like there is a path in 3.2 where the mod says 100 % bleed duration where they used only 2 bot on that path whom actually can inflict bleed.. and the rest 4 is like a demo shark, tech shark, waspinator and a brawler shark ( i dont know if they have any secret bleeding ability).
But isn't that mod is completely useless on that 4 bots?
For example , for bleed mod bots like both prime, bludgeon, hound , warrior shark, even kickback would do it..
So i will be glad if i get any relevant answer or explanation from developers that how they choose mods and bots combination in spotlight.
If i dont get any I won't mind though.....
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We prefer to have class variety so that way Commanders have the chance to utilize their full roster, rather than being forced into using anti-bleed character(s) for the entire 7 fight path. The final bosses, as well as the mini-boss, will always have buffs that are well suited to them though, so that they're the focus of the challenge.
Intriguing...
the flashbacks of fighting him with no bleed control