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Sharkticons Mark 2
CarrotBoy2k
Posts: 164
This is lower priority than many other player requests/suggestions. But a fun idea I hope, and fairly easy for Kabam to implement.
Please create a set of six new "Mark 2" Sharkticons.
Basics:
Suggested kits:
TACTICIAN
BRAWLER
WARRIOR
SCOUT
TECH
DEMOLITION
Please create a set of six new "Mark 2" Sharkticons.
Basics:
- Abilities and animations copied primarily from newer bots. (Suggestions are below.)
- Visually distinct from original Sharkticons. I suggest a black base, with class colors on the major armor plates.
- Integrate into the storyline with a special event involving the Quintesson Scientist.
- Offer 4* and lower Mark 2 sharks in special crystals, 5* ones in the Titan Store for around 40-60k.
Suggested kits:
TACTICIAN
- Signature: (Nemesis Prime + Cyclonus) Each bar of power gives 1 Tactical Augmentation (max 10). When an opponent gains a melee or armor buff, 10-25% chance to copy the buff, +5% chance for each tactical augmentation.
- SP1: (Megatron) Armor break for 10 sec
- SP2: (Dinobot ability, Cyclonus SP2 animation) 20-40% armor piercing (100% on crit) and 80% chance to gain +crit chance for 7 sec
BRAWLER
- Signature: (Grimlock + Thundercracker) Purify damaging debuffs after 1 sec and gain a melee buff for 7 sec. Sidestep after melee attack to refresh melee buffs. Unstoppable vs basic melee attacks while sidestepping.
- SP1: (Tantrum) 20% chance per melee buff to inflict burn
- SP2: (Primal) 50% chance per sword hit to inflict bleed
WARRIOR
- Signature: (Hound + Drift) On sidestep to avoid ranged attack, gain +ranged damage for 5 sec. After 5/10 hits gain +crit chance until hit.
- SP1: (Scorponok) Daze target for 60% chance to miss basic ranged attacks and 100% chance to miss ranged special attacks for 7-9 sec
- SP2: (Hot Rod) Decelerate target for 9 sec
SCOUT
- Signature: (Kickback + Cheetor) Heavy attack has 35-80% chance to inflict T-Clog. Complete a melee combo to gain 0.5-2% power over 1 sec.
- SP1: (Bumblebee) +60% crit damage
- SP2: (Jazz) Confuse target and lock SP3 for 6 sec
TECH
- Signature: (Jetfire) Well-timed block gives 1 energy charge. Heavy attack consumes 1 energy charge to inflict shock. Holding block when under 75% health consumes energy charges to purify burn debuffs and repair 2% health.
- SP1: (Blaster ability, Ratchet SP1 animiation) Gain 2 energy charges (not amp charges), 60% chance to get a power gain buff for 10 sec
- SP2: (Wheeljack) 60% chance to shock, 30% chance to power leak, 10% chance to stun
DEMOLITION
- Signature: (Mixmaster) Heavy attacks have 100% chance to inflict acid debuff, dealing 35-60% of attack over 5-8 sec and corroding 1 resistance buff every second.
- SP1: (Ramjet ability, Scorponok SP1 animation) 40-60% chance per hit to inflict acid debuff for 6 sec
- SP2: (Galvatron) Consumes all acid debuffs on target; if at least one acid debuff is consumed, second hit ignores all resistances and gains 25% armor penetration
9
Comments
I kept most abilities as copies of the existing ones to convey to Kabam that this would potentially be an easy addition to the game. But yeah, getting in there and tweaking/balancing power levels would be even better.
Yup. Need to add this to the OP
I actually disagree about this, which is why I didn't try to theory-craft an S-2000 in the proposal.
But what the heck. Just for kicks, here are a couple of ideas for an S-2000. (The Warrior class version would require more developer/artist work on the model and animations.)
TACTICIAN S-2000
Model is sleek, shiny black with thin blue Tactician color stripes in a tiger shark pattern.
WARRIOR S-2000
Model is slightly scaled up in size and colored predominantly blood red. Sharp black spikes are added to the model's body (shark mode) and arms/legs (bot mode).
This is just an idea for if there's a few available developer hours and nothing higher priority on the slate.