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AI still has too fast reaction times

The block by Grim is well, you’ll see

n5oqy2efejpn.gif

You can see in this frame by frame

dsiq4pt8q4ue.jpeg

It’s showing the block damage while he’s still in the middle of his melee attack animation.

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    Darm0kDarm0k Posts: 2,485
    Quick block by Tantrum. Sucks too because of shock block mod.

    i0s05du2he7m.gif
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    Darm0kDarm0k Posts: 2,485
    The blocking after combos too still exists

    dcxiy0oxcswi.gif
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    Darm0kDarm0k Posts: 2,485
    If it’s not an air punch vs Ultra Magnus, it’s a ninja block

    i9f11o4gah8v.gif
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    Darm0kDarm0k Posts: 2,485
    9czk25hvbpo9.gif

    When Scorp does it, man oh man

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    MegaStrikersMegaStrikers Posts: 264
    edited September 2020
    It's either the Homing dash or the Ninja Block.
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    Darm0k wrote: »
    The blocking after combos too still exists

    dcxiy0oxcswi.gif

    I hate the block right after combo when the sp doesn’t connect... AI always counter attacks right after that...

    Also, did you guys notice that you cannot counter attack AI safely after you dodge a special... Every other time they either dodge or block... we don’t have that ability
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    Hmm... its hell when you're fighting Jetfire
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    Hmm... its hell when you're fighting Jetfire

    And ooh boy I have my fair share of experiences...
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    Darm0kDarm0k Posts: 2,485
    edited September 2020
    Jetfire has like a zero cool down. Especially after his ranges.
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    Darm0k wrote: »
    Jetfire has like a zero cool down. Especially after his ranges.

    Tell me about it
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    Darm0k wrote: »
    Jetfire has like a zero cool down. Especially after his ranges.

    Jetfire in super saiyan mode only using 1% of his power
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    g65hclb77301.gif

    In real time, it seems like the AI is too fast but slowing it down you can see that Thundercracker's reaction is too slow and he still gets away with it. Projectile physics redefined.
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    Darm0k wrote: »
    The blocking after combos too still exists

    dcxiy0oxcswi.gif

    This probably sucks the most. Especially on high AM difficulty levels. This pretty much happens in all the game-modes and not just AM.
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    Same thing with sharktions Mixmaster and Grindor
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