The Transformers Forged to Fight community has officially moved to Discord. For all the latest news and updates, join us here!
Options
Defensive Power Gain mod
kranders
Posts: 479
I recently switched lanes and now I feel the pain that others have mentioned. The defensive power gain is absurd. Fighting Grindor without even firing a ranged or attacking he blocked from s1 straight to s3. The mod needs adjusting. Either allow a charge to s2 similar to the raid mod or make it a huge power gain when blocking an actual attack. To have not fired a shot and the enemy gets s3 is crazy.
@Kabam Miike
@Kabam Miike
0
Comments
Rhinox, Kickback, Prowl and Shockwave are the only bots that come anywhere near being able to handle it.
Soundwave and Mirage power control isn't strong enough, and WB can't stop it at all.
The only other bot that can counter the power gain is a tech shark.. and nobody is gonna use a shark in AM
Even then.. the power gain is far too steep. One bad move = game over.
Yep, basically I don't use Mirage because his ranged just causes Mix to block. Most of the time he's kept in check by Prowl but as soon as they hit s1 I start trying to bait but two days both Mix and Grindor blocked straight from s1 to s3. Basically they blocked so I try to get close and heavy and they backstep straight back into block.
Almost any alternative, like using Mirage's unblockable melee just causes them to charge up too quickly normally.
I think it's pretty broken given the AI. If we're punished heavily for attacking into block then I'm on board but the way it plays now is pretty bad.
Either that or cap it at s2 or even do a slower gain at each special level. This is hands down the worst mod there is in AM.
I do use Mirage on Mix and I love him. Use his SP1 and then his range attacks will power burn. Easy to bait Mix SP1 and SP2 with Mirage. If all else fails, even if Mix SP3, Mirage shield takes minimal damage.