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Combiners

SparkShredderSparkShredder Posts: 1,300
edited June 2018 in General Discussion
Well, I guess there can be way to add combiners in game..
Eg... Size Change,, they can be reduced their size a bit to look larger than other but also not too large for them,,, like Beast War characters and small bots like G1 Bee are increased their sizes to match other bots.
We may have to collect all combiner bot of same tier to form combiner of that tier.. Once combiner is formed we can Forge component bot without losing combiners.
A tab for combiners like there's for bot MOD and relics.
Combiners will have their own different classes and no advantage, disadvantage against normal bots.
New currencies can be added :
Combiner Sparks-Used in rank up Combiners.
Highly Energized sparks with semi transparent diamond-like appearance and glows specific to class color or grey for basics of black and blue mixture for alpha ones.
Enigma of Combination: When bots are available, used it to create combiner.
Can collected in form of crystal shards to make a crystal that give will Enigma specific to a Combiner class
Combiner Ore: Exclusive Ore for each combiners class with greater bonus than normal class ores.

Energon Ore: Crystalline ore-13 with pink glow like energon... Used to activate combiners.
Combiners would be far stronger than normal bots and could be activated for a specific time based on tier of Item used to activate them.
Once every component bot is awakened, Combiner is also awakened, sign level of combiners would be average of sign level of all component bots.
There can be needed a Combiner Awakening to apply awakening once all components are awakened.

Everyone Give their Opinions...plz

Comments

  • Combiners have been wanted for a long time. If they do do it, they should make it so it is like a tag team mode
  • KillMasterCKillMasterC Posts: 3,105
    There's another game called Earthwars. I don't see the reason to have a neutral class just to bring in Combiners. What would they be? Sandbags with a lot of health and high attack but clumsy enough to not be able to sidestep a volley of ranged shots?

    You state so much of an additional level of game design without letting us feel how combiners integrate into the current content, let alone help it.
  • SparkShredderSparkShredder Posts: 1,300
    So, Combiners can have basic classes as other bots,, but instead of basic spark they will use combiner spark to rank...
    There can be a sixth slot specific for combiners in team.
    There can be An item like Energon Ore which can be used to activate Combiner for one fight... Combiners might not be revived OR repaired with normal kits.
  • ManthroManthro Posts: 2,752
    An easier way to do it is just to have a synergy that activates when you have all of the combiners in a squad.

    Forget making a gestalt bot out of them.. just give each one their respective gestalt synergy and make it op.

    For example...

    Constructions get a "Devastator" synergy

    75% resistance to energy attacks.
    50% melee attack buff
    +15% power rate

    Stunticons get "Menasaur" synergy:

    Heavy attack stagger (same as Spotlight mod)

    And so on, and so on.
  • DrShotgunDrShotgun Posts: 2,157
    I'd be happy to just see some green Constructicons.
  • M_manM_man Posts: 14
    I'd like to see combiner's in the game.
    Kabam managed to add Giant Sentinels to Contest of Champions, so I think it's possible, it's just a matter of how they do it.

    One way is to have a combiner take up all 5 team Slots, (e.g. you can play a mission with 5 regular Transformers or 1 Combiner)
    Another is to do it like Power Rangers Legacy War and have combiner fights be a completely separate mode that becomes active during events.

    Another thing they could do is add Titans to fight them, if people don't mind the heights not being cannon.

    Either way they go about it it would be awesome and a good way to attract some publicity :)
  • SparkShredderSparkShredder Posts: 1,300
    @M_man Or something like Earth Wars,,, collect all component bots and use some additional currency energon and alloy (gold and ore-13 in here) to unlock and use ore-13(kabam might have to introduce a new item) to activate for a specific time or a mission or a fight.
  • Bodyopus79Bodyopus79 Posts: 155
    My thought is it would be pretty cool to have a 4th map option in AM, quite a bit tougher than the rest and with only 5 slots instead of 6. Each team member brings a/their unique combiner. All 5= each team member gets to fight with the gestalt in boss or miniboss fights.
    Would improve communication and cooperation in AM, or the team member who picked, say blaster instead of Silverbolt or slingshot gets griefed to death.
  • SparkShredderSparkShredder Posts: 1,300
    edited June 2018
    Bodyopus79 wrote: »
    My thought is it would be pretty cool to have a 4th map option in AM, quite a bit tougher than the rest and with only 5 slots instead of 6. Each team member brings a/their unique combiner. All 5= each team member gets to fight with the gestalt in boss or miniboss fights.
    Would improve communication and cooperation in AM, or the team member who picked, say blaster instead of Silverbolt or slingshot gets griefed to death.

    Yeah seems good though
  • PlatPlat Posts: 8
    My idea for Combiners and Titans is a separate “Titan Arena” mode in which you select a team of five, and they summon a Combiner or Titan through the space bridge. The summoned Combiner/Titan depends on designated leader of the squad you choose. For example, G1 Prime and a team of Autobots would summon Omega Supreme, G1 Megatron + Decepticons would summon Devastator, Primal + Beast Wars would summon Optimal Optimus, and so on. The strength of the Combiner/Titan would depend on the focus of the team. Grimlock + random bots could summon Sky Lynx, but it would not be as strong as Menasor summoned by Motormaster + G1 Deceptions. An ununified squad might also introduce a chance another random Combiner/Titan is summoned. Rank and level of bots would also be a factor. Once summoned, this Combiner/Titan would face another in arena combat, best 2 out of 3.
  • iuJacobiuJacob Posts: 442
    edited June 2018
    Plat wrote: »
    My idea for Combiners and Titans is a separate “Titan Arena” mode in which you select a team of five, and they summon a Combiner or Titan through the space bridge. The summoned Combiner/Titan depends on designated leader of the squad you choose. For example, G1 Prime and a team of Autobots would summon Omega Supreme, G1 Megatron + Decepticons would summon Devastator, Primal + Beast Wars would summon Optimal Optimus, and so on. The strength of the Combiner/Titan would depend on the focus of the team. Grimlock + random bots could summon Sky Lynx, but it would not be as strong as Menasor summoned by Motormaster + G1 Deceptions. An ununified squad might also introduce a chance another random Combiner/Titan is summoned. Rank and level of bots would also be a factor. Once summoned, this Combiner/Titan would face another in arena combat, best 2 out of 3.

    Optimal Optimus isn’t a combiner or a titan, mate.
  • PlatPlat Posts: 8
    iuJacob wrote: »
    Optimal Optimus isn’t a combiner or a titan, mate.
    He’s the only comparable option for Beast Wars. Besides, Beast Wars bots are supposed to be tiny compared to G1, so there’s no reason to even think about how big any BW bot is supposed to be.
  • fran328fran328 Posts: 10
    it would be good but it would be better if it were a separate way so the scenario becomes giant and different combiners are peeled and that of the impression that they are giants
  • fran328fran328 Posts: 10

    or another option is that you add a constructicon and that your special attack 3 is in "mode" conbiner
  • BlackRazakBlackRazak Posts: 2,812
    Well, I guess there can be way to add combiners in game..
    Eg... Size Change,, they can be reduced their size a bit to look larger than other but also not too large for them,,, like Beast War characters and small bots like G1 Bee are increased their sizes to match other bots.
    We may have to collect all combiner bot of same tier to form combiner of that tier.. Once combiner is formed we can Forge component bot without losing combiners.
    A tab for combiners like there's for bot MOD and relics.
    Combiners will have their own different classes and no advantage, disadvantage against normal bots.
    New currencies can be added :
    Combiner Sparks-Used in rank up Combiners.
    Highly Energized sparks with semi transparent diamond-like appearance and glows specific to class color or grey for basics of black and blue mixture for alpha ones.
    Enigma of Combination: When bots are available, used it to create combiner.
    Can collected in form of crystal shards to make a crystal that give will Enigma specific to a Combiner class
    Combiner Ore: Exclusive Ore for each combiners class with greater bonus than normal class ores.

    Energon Ore: Crystalline ore-13 with pink glow like energon... Used to activate combiners.
    Combiners would be far stronger than normal bots and could be activated for a specific time based on tier of Item used to activate them.
    Once every component bot is awakened, Combiner is also awakened, sign level of combiners would be average of sign level of all component bots.
    There can be needed a Combiner Awakening to apply awakening once all components are awakened.

    Everyone Give their Opinions...plz

    Think of the budget devices with cruddy GPUs!
  • Booster_BlueBooster_Blue Posts: 580
    Why isn't this in the bot suggestions thread?
  • SparkShredderSparkShredder Posts: 1,300
    @BlackRazak I don't think they'll take more CPU than other bots
  • KillMasterCKillMasterC Posts: 3,105
    edited July 2018
    @BlackRazak I don't think they'll take more CPU than other bots

    Of course they will. Ever heard of the burnt out rendering computers for Bay's movie involving combiners?
  • CeltCelt Posts: 190
    Stop saying non sense ... They'll not require more CPU or anything related to tech, as long as their :
    - Polycount
    - Texture size
    - Animations
    - Particles effects
    are not too different from the others.
    You can't have all bots requiring exactly the same amount of CPU/GPU or anything else demanding because that'll mean that they are exactly the same bots ( related to the 4 four points above )
    But the difference is so small that it doesn't matter from each bot at this point.

    TL; DR : Yes, every bot have different CPU usage, no the Combiners will not melt your device if they make it roughly the same height as the normal bots.

    Kindly, from a Video game Character artist.
  • SparkShredderSparkShredder Posts: 1,300
    edited July 2018
    @BlackRazak I don't think they'll take more CPU than other bots

    Of course they will. Ever heard of the burnt out rendering computers for Bay's movie involving combiners?

    Well, the devastator was so ugly, it was obvious... :D even the rendering computers knew that's absolutely not the right design for devastator
    Anyway, That was for Movie we are talking about game.
    As @Celt said, they must not do that to game,, CPU might used little more than other bots starting Combination Animations OR Heavy or SP3(if they split into respective bot/vehicles)
  • OttoBotOttoBot Posts: 10
    Manthro wrote: »

    Forget making a gestalt bot out of them.. just give each one their respective gestalt synergy and make it op.

    Honestly, I would settle for using a gestalt model for a SP3. I personally don't feel the need for combiners to be playable. Especially for the torso bots (I guess it's too late for Motormaster unless they add a new animation). Bruticus has gotten a lot of play recently, so if Onslaught ever does appear, I hope they go in that direction.
  • BlackRazakBlackRazak Posts: 2,812
    Don't encourage the devs with Power ō ē Primes/Bay-style Gestalt 'strength', where Optimus Prime/A boat with a gun can take down these ultimate weapons of destruction.
    Best we get triple/6 changers with 2 or more classes built-in.
  • DrShotgunDrShotgun Posts: 2,157
    I'm super stoked about combiners, but idk how far off they are...I mean, do we even have more than 1 piece to each combiner? We don't have 1 single g1 Devastator piece. We have movie Devastator Mixmaster but that's it.
    If they released each piece of say, Menasaur all in a row (which would be amazizing) it would take 4 more months just for the pieces to come together.
    Either way...
    Stoked
  • SparkShredderSparkShredder Posts: 1,300
    I think there is reason why they use Combiner Wars moulds IN the Game rather than making them more Cartoon Accurate
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