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Crashing and health loss

Hi. I understand why you implement health loss on crashes during a fight, to prevent abuse of people closing app. However a majority of my crashes are before the fight even begins, while it is loading.

I think it would make sense that if no damage has been dealt in fight yet, that there would be health loss on a crash.

Comments

  • AadhishAadhish Posts: 2
    When you start a battle, the battle first starts in the server and then your game syncs. If game crashes before your server syncs and after the server start, it counts as a in-battle crash. Idk how f2f works but this is the traditional way of MMOs.
  • HydroclawHydroclaw Posts: 66
    Aadhish, thats fine, but the game can either send a message to the server or record on device after an attack and use that information.
  • CandKaneCandKane Posts: 718
    Hydroclaw wrote: »
    Aadhish, thats fine, but the game can either send a message to the server or record on device after an attack and use that information.

    That's the problem though, the server has already recorded a loss when the crash occurs, it would require some involved restructuring to change the way the device-server handshake occurs. The new patch just went live with some optimization changes, hopefully the problem will go away
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