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Too many walls

Been playing since pretty much the launch. I remember when a1 sparks were 18000 raid chips for just 100 essence. So there have always been a wall for a certain resource that noobs didnt really need the top tier acquired from either rok or alliance, and the rest grinded and hoped until they became more common but then a new resource became a wall. Agter a2 it became t3, then a2. However now it seems there is still too many too rare. I would say 4 resources altogether. 2 should be a wall but 2 should become much more common.

T3class needs to become more common. I know offering 1000 essence on a daily deal seems good but it's not. We are at a point where t3c need to be offered on daily missions. T3c is not like a1, a2, or t3 because of the class variable. Yeah I got 5 now, but 4 or worthless for classes I dont need. Because there is the so random which crystal or essence we get there needs to be more opportunity.

4* bots. Yes it takes 20 4* opened to acquire a 5*, but putting aside what you can get from forging how many can you acquire a month.

In spotlights you get 2 if you explore master-shards per chapter and a full one on 100%. 1000 shards for hard, 1000 shards for expert. That's all that's definite. Then the what. Crystal bounty which is only twice a month, 1000 in the raid store usually 2 days at 500, so maybe the potential for 5 maybe 6 4* a month. And then what you get from Crystals. But crystal drop rate is still 1% and even the superior crystal (which is guess is the big difference from expert rewards to hard) is still mostly a 3 star bot.

Need more accessibility for t3 and 4* both, for the better than average player.

T4 spark, 5* bots should be our walls and rare. But right now I just think there is too much we are grinding for.

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