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Drop rates and forging
Drop rates do not support forging. We're expected to destroy the next tier down, for a few shards and some forging levels. Based on diminshing returns, due to the fact that incremented levels require more forging points, you're looking at likely having to dupe the same character 200 times to max out the forging early. That is considering forging it as soon as you hit sig 100.
Why this feature? Drop rates don't support it. You have to have at least an average chance of getting the character again to make it worthwhile to forge it. When you have less than a 10% chance to pull any 3*, let alone a specific one, forging is at best reckless, and at worst lowers your PI and overall team score. Again, why?
Why this feature? Drop rates don't support it. You have to have at least an average chance of getting the character again to make it worthwhile to forge it. When you have less than a 10% chance to pull any 3*, let alone a specific one, forging is at best reckless, and at worst lowers your PI and overall team score. Again, why?
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