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Suggested Balance Tweaks
Nutjob
Posts: 150
I hope someone from Kabam reads this.
I think some balance changes need to happen to a bot and a mod.
Firstly, Mixmaster needs some help. He is a really weak bot. It's a challenge to beat opponents who are around his level. Everything about him feels weak. Only his special 3 is any good, and even that isn't as strong as some others. Finally, his concussive block is almost impossible to use, especially against AI boosted opponents.
Secondly, the Harm Accelerator is far too powerful compared with other mods. I'm fairly certain everyone puts two Harm Accelerators in their bases, and only then decides which of the other mods to place.
If a bot is always your last choice {MixMaster} and a mod is always your first choice {Harm Accelerator}, then I feel there are some balancing issues involved.
Does anyone care to agree, or disagree?
I think some balance changes need to happen to a bot and a mod.
Firstly, Mixmaster needs some help. He is a really weak bot. It's a challenge to beat opponents who are around his level. Everything about him feels weak. Only his special 3 is any good, and even that isn't as strong as some others. Finally, his concussive block is almost impossible to use, especially against AI boosted opponents.
Secondly, the Harm Accelerator is far too powerful compared with other mods. I'm fairly certain everyone puts two Harm Accelerators in their bases, and only then decides which of the other mods to place.
If a bot is always your last choice {MixMaster} and a mod is always your first choice {Harm Accelerator}, then I feel there are some balancing issues involved.
Does anyone care to agree, or disagree?
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Comments
That would be the smart thing I suppose, but he's tied with Mixmaster for my least favorite bot and I go out of my way to avoid using him outside of arena. I think it's still an issue though when only one bot out of nineteen (soon to be twenty) can counter a certain mod
I read a post by the devs that they want there to be multiple uses for bots, without a single default strategy. As it stands, I feel Harm Accelerators are against their intended play balance goals. The idea that a certain bot is a default requirement for raids, due to play balance issues, is not my idea of a fun game, nor what I believe the devs are aiming for.
Part of the fun should be choosing bots based on your collection and synergies. It shouldn't be choosing indispensable Optimus MV1 due to an overpowered mod, then make a choice for the remaining two slots. I hope we won't have a 'first name on the team sheet' situation occurring, meaning we all need certain bots in our collection in order to be viable.
I agree about Mixmaster too. His damage output is just awful. He's the only bot I struggle with in Arena. He is easily the worst in the game.