The Transformers Forged to Fight community has officially moved to Discord. For all the latest news and updates, join us here!
Options
Raid changes needed
Ab_capone
Posts: 3
Hello there kabam. I play often on transformer:FtF and on marvel champions. They’re pretty fun games Keep making more bots/heroes. New ones. The issue I’m here to talk about today is the raid system. Why is it because I’m bringing in 3 4* bots to fight do I only get matched with 20k-25k+ bases. I can barely reach 8k in damage rating with my 3 bots. That’s totally unfair and makes it way too difficult to complete and win. I know it’s supposed to be a challenge but c’mon. There should be a bit more of a fair advantage for the user playing not the CPU. On top of that the main reason it’s hsrder to make it through is the G.. damn harm accelerator mods. Wow!!!! That is the worst mod ever. Especially when noons put them in the first fight. It is totally unfair to the player. There should be a ban on those mods in the first slot. Please make something like that happen. Make it fair to play. It’s not cool to sometimes lose a bot on the first fight. Sometimes 2 bots. Please fix these problems because they are issues. It’s not a fair position to the person playing against CPUs. We should be winning. Not the NPcs. Thanks for your time.
Tagged:
-1
Comments
MV1 Optimus Prime is another solution. While he is under a bleed effect, he heals a portion of the damage that he inflicts.
There are other ways to mitigate the Harm Accelerator as well. Research bot abilities and bring a team that can deal with that mod. If you have questions, ask!
Overcoming the disparity between your team's power level and the defending base is partly a matter of getting better at the game. I've been playing since this past February and I'm not great, but I've stopped making some of the mistakes that I used to, and my bots do better now against higher power opponents.
Hang in there and practice. Maybe watch some videos of expert players and see what they're doing in a fight.
Beat the HA, and if your skilled enough and have the right team, the opponents rating doesn’t matter. Just means you gotta ninja for a bit longer.
Use Grimlock for the HA, either Rhinox or another steady power drain bot for Megatronus.. Grimlock also burns through Wheeljacks force shield. He's built for raids.
I do agree that they need to tighten the raid level to be closer to the attacker’s, but don’t be scared if they have a rating that’s twice yours. I’m new to the game (a bit over 2 months), but I’m doing fine up to about 20K base defense with my team of 4* 4/5 bots.
I don’t understand why a suggested matchup can go from 28K to 8K on the next click. They should tighten the range significantly.
This is because whose higher in the raids rankings is 99.5% based on how active of a raider you are, the other .5% being having enough skill to kill robo tronus with 3 bots or less.
People like myself, who rarely raid lose medals simply because it isn’t possible to defend, unless the attacker is significantly weaker than you or they start and quit to save time.
People who raid more have more medals. There is very little skill involved.
This is why the ratings fluctuate so much, because the main determining factor is medal count, not base rating. Medals are based on how active of a raider you have been recently...because we all know that you have to push the quit button to lose.
To make things worse, the chip reward levels are based on base strength and not on medal count. Raid matching and rewards should be based on the same metric.
And then you throw in that successful Defense yields almost nothing in the way of rewards.
Oh, and there's also the Revenge button that almost never works...
The whole system needs to be fixed.
One more thing I think would be neat: Instead of the revenge button attacking that player's base, how about letting us replay the raid controlling our defenders? That would give players the chance to try out what it's like to play a mod equipped bot.