The Transformers Forged to Fight community has officially moved to Discord. For all the latest news and updates, join us here!
Announcement Timing/Organic Growth
Vavatron
Posts: 843
Having slept on yesterday’s announcement, the timing makes perfect sense.
If you were going to set a date regarding the future of the game, end of the year makes a lot of sense from a business perspective. When developing budgets (say August timeframe) you look at various influencing factors that could effect the 2019 figures. BumbleBee movie would have certainly been one of those. I suspect the largest influencing factor.
When the film was released with critical acclaim, I’m sure Kabam were optimistic that they would see a big lift in organic growth as a result. Clearly that didn’t happen.
I suspect there were 2 options:
A.) With significant organic growth, more resources would have been allocated for 2019 to develope new content and build momentum.
B.) With low/no organic growth, budget cuts would be needed. Typically this is done by the removal of resources (Kabam staff) or shifting them to other more profitable projects?
The big question is this, are the current plans to simply suspend some development in hopes of adding new game modes to relaunch the game at a later date, or will Kabam just phase TFTF out entirely.
If you were going to set a date regarding the future of the game, end of the year makes a lot of sense from a business perspective. When developing budgets (say August timeframe) you look at various influencing factors that could effect the 2019 figures. BumbleBee movie would have certainly been one of those. I suspect the largest influencing factor.
When the film was released with critical acclaim, I’m sure Kabam were optimistic that they would see a big lift in organic growth as a result. Clearly that didn’t happen.
I suspect there were 2 options:
A.) With significant organic growth, more resources would have been allocated for 2019 to develope new content and build momentum.
B.) With low/no organic growth, budget cuts would be needed. Typically this is done by the removal of resources (Kabam staff) or shifting them to other more profitable projects?
The big question is this, are the current plans to simply suspend some development in hopes of adding new game modes to relaunch the game at a later date, or will Kabam just phase TFTF out entirely.
0
Comments
Everyone blames the dev team for "sinking" this game, when we should all be pointing the finger at Hasbro instead.
How quickly people forget that Hasbro handcuffed the dev team in terms of what, when and how new bots were released.
The influence Hasbro had over this game is what the problem was from day 1. All they wanted to do was use it as a launching platform for their newest line of toys, mainly the masterpiece collection.
The vast majority of feature bots were designed in tandem with the release of a new toy.
Hasbro even controlled what class the bot would be in game.
Have all of you forgotten the many comments by the dev team regarding this? Do you not think Kabam is smart enough to know that releasing certain bots like Lockdown, Dino/Mirage, Sideswipe would generate massive spending by the younger demographic of the community?
Do you not see that Hasbro denied them this opportunity because Hasbro only has interest in selling toys?
Kabam is a savvy company, they could have made a successful and profitable game if they weren't tied down by a creative control clause in their contract with Hasbro.
@Manthro , unfortunately you may be wrong on this..... Me and Alot of Players and whales are fine with out new bots the problem being is content such as Act 4.. That is a Kabam thing NOT a Hasbro thing...
@Manthro , unfortunately you may be wrong on this..... Me and Alot of Players and whales are fine with out new bots the problem being is content such as Act 4.. That is a Kabam thing NOT a Hasbro thing...