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Raiding needs a uhaul
Nickelz
Posts: 13
Aye #kabaammike I thinks raid is overdue for a change! The differential between raiding a base and being raided is way off! You guys know there's not adequate protection for your base! Its pointless with the shields! there should be an automatic cool down once your base has been hit several times in one day! Raid is the worse part of the game! My base has been hit 20 plus times in one day wth! Most of times its within or less than a hour apart wth! The strength of your bots dont matter especially if you have the best mods! Mods kill your bots and not the actual bot themselves! Plus most of the individual/s that have raided me the past 2 months are never available to revenge within seconds of hitting your base and you only give 24hrs for revenge! I know you all at kabaam dont give a damn so I'll just let ALL MY MEDALS CLEAR OUT and go back inactive as long as I dont participate in raid! RAID NEEDS TO BE CHANGE MORE BALANCE BECAUSE THEY WAY IT IS NOW IS CRAP!
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The shield in the game and opponent unavailable must go. If you raid someone, expect to be raided back. At the moment, none of the players that raided my base are available for revenge. The opponent unavailable is complete bollocks. There needs to be a cap on how many times a base can be raised. The system that does the matching, it's absolute crap, how does it figure I need to be matched to raid a 32K base?
but during raiding events, it is a waste of effort to try to revenge...better to just move on.
I'd rather revenge than hit a Q base sure, but it's rare we get them. Under ordinary circumstances I wouldn't care
Yeah Quintesson bases usually just show up during big raid events like this. I don’t bother with revenge either. I couldn’t care less about getting back the person who raided me. Unless it’s an alliance member. Then I hit that thing every few minutes in the rare chance it works.
Raid was not well thought out game mode:
- revenge does not work.
- Quintesson bases.
- only 550 chips for a successful defense?
- system to match opponents is far from consistent; you either get too easy or too difficult at times.