Please Buff Ratchet

Ratchet needs some sort of buff or alteration to his moveset. He’s one of my favorite Autobots but aside from giving OG Prime a great synergy, he’s probably the worst bot in the game on his own. He has low damage and health, he doesn’t gain much from his synergies, and his abilities are incredibly lacking. His shocks and stuns are comparatively rare, especially compared to other bots. And his main attribute, self diagnosis, just prolongs a fight that most characters will win. Even his signature ability is largely ineffective with it being a roughly 50/50 chance or less at most levels, and he can’t really even counter burst attacks from anyone because of his low health.

Probably even worse though is how bland his move set is. He has the most visually unappealing attacks of any characters in this game, with his basic attacks all just being generic punches and a couple kicks, his special 1 and special 2 using almost identical animations aside from him “powering up” in his special 2, and his special 3 is the laziest in the game. It’s a ranged attack and a heavy attack. Maybe this wouldn’t be so bothersome, expect you need to repeat these bland attacks over and over and over because again, he has very low damage

Please Kabam, just do something to Ratchet. Some sort of buff to his health or damage or abilities, like an increase to his crit rate and crit damage on his special 1 for 6 seconds and his special 3 for 20 seconds. Maybe he can start repairing himself at 75% health similar to Jetfire. Or even just an update to his animations so he has something that feels unique about him. Ratchet is one of the greatest classic Autobots, and he was always unique across his various incarnations. It just feels wrong to see him play so blandly.
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Comments

  • that1guythat1guy Posts: 373
    The way ratchet is...he is fine for the most part. There was a time when you could roll out, and get the self diagnosis buff with passive healing a power gain at 100% HP. To give you an idea of how strong he was, people back in the day would use maxed out 4 star version to do very high levels. Even now he's still being used at high levels, just not as much due to certain mods in the new map3.

    For a bot like ratchet, he's problematic in the sense you give him a little, he's op, take away a little, he's crap. He needs a solid rework.
  • KillMasterCKillMasterC Posts: 2,717
    I don't know if he fits d120, but many that I know dropped him a while ago. He really needs some reworking, but I'd rather have another new tech bot.
  • BrickT1973BrickT1973 Posts: 334
    that1guy wrote: »
    The way ratchet is...he is fine for the most part. There was a time when you could roll out, and get the self diagnosis buff with passive healing a power gain at 100% HP. To give you an idea of how strong he was, people back in the day would use maxed out 4 star version to do very high levels. Even now he's still being used at high levels, just not as much due to certain mods in the new map3.

    For a bot like ratchet, he's problematic in the sense you give him a little, he's op, take away a little, he's crap. He needs a solid rework.

    Well yeah healing at 100% is ridiculous. But just something. Anything. Honestly looking at his stats is just sad. He has lower health and damage than all my equal level characters. And like, it’s Ratchet man. RATCHET! He deserves better.
  • that1guythat1guy Posts: 373
    There are definitely people that use him in d120, I know a few in omega and kaon that use him. Honestly, any bot that has self heal is a solid choice.
  • BrickT1973BrickT1973 Posts: 334
    I don't know if he fits d120, but many that I know dropped him a while ago. He really needs some reworking, but I'd rather have another new tech bot.


    I feel like they could make it a tech focused month. Rework Ratchets damage, health and animations, give Rhinox chain gun fire for his ranged attacks like what Grindor has and introduce a new Tech. I’m thinking Perceptor. Give Blaster his longtime buddy.
  • BrickT1973BrickT1973 Posts: 334
    that1guy wrote: »
    There are definitely people that use him in d120, I know a few in omega and kaon that use him. Honestly, any bot that has self heal is a solid choice.

    He still just has a lot of problems. I use him just on principle. He’s on my B-Team with Prime, Prowl, Jazz and Wheeljack. But using him is just boring. Like I said, the animations alone are just bad.
  • ManthroManthro Posts: 2,717
    edited July 9
    BrickT1973 wrote: »
    Ratchet needs some sort of buff or alteration to his moveset. He’s one of my favorite Autobots but aside from giving OG Prime a great synergy, he’s probably the worst bot in the game on his own. He has low damage and health, he doesn’t gain much from his synergies, and his abilities are incredibly lacking. His shocks and stuns are comparatively rare, especially compared to other bots. And his main attribute, self diagnosis, just prolongs a fight that most characters will win. Even his signature ability is largely ineffective with it being a roughly 50/50 chance or less at most levels, and he can’t really even counter burst attacks from anyone because of his low health.

    Probably even worse though is how bland his move set is. He has the most visually unappealing attacks of any characters in this game, with his basic attacks all just being generic punches and a couple kicks, his special 1 and special 2 using almost identical animations aside from him “powering up” in his special 2, and his special 3 is the laziest in the game. It’s a ranged attack and a heavy attack. Maybe this wouldn’t be so bothersome, expect you need to repeat these bland attacks over and over and over because again, he has very low damage

    Please Kabam, just do something to Ratchet. Some sort of buff to his health or damage or abilities, like an increase to his crit rate and crit damage on his special 1 for 6 seconds and his special 3 for 20 seconds. Maybe he can start repairing himself at 75% health similar to Jetfire. Or even just an update to his animations so he has something that feels unique about him. Ratchet is one of the greatest classic Autobots, and he was always unique across his various incarnations. It just feels wrong to see him play so blandly.

    There are specific masteries that will give him a serious edge.

    Sniper - increases ranged damage which translates into more crits/shocks

    Crit rate boost - same as above

    Double edge - because he's a healer, losing health is a non issue for the attack boost trade off.

    Most players play ratchet as a melee bot, when he is actually a ranged specialist. He does all his damage off ranged crits and shock. Because of this, he is easily countered by a select few bots, so you can't use him against someone like Grimlock.

    Melee attacks/specials are for stun locking, so that you can continue violating your opponent with basic ranged.

    Don't fool yourself, ratchet can do massive damage when you play to his skillset, although I agree, he is very bland to use if you stick to what works.

    Range range range, S1, range spam, S1, range spam, bait special.

    Rinse, repeat.

    He's a medic, you can't expect him to have ninja moves and massive melee damage.

    That's what his S3 is for, and it actually does decent.

    But, S1 stun lock is his bread and butter. If you use ratchet and want to use him effectively, that's the style you resign yourself to.

    It's obvious when you read his skillset, basic ranged is the key. He gets a Crit rate boost off it, and it sets up the stun factor.
  • BrickT1973BrickT1973 Posts: 334
    Manthro wrote: »
    BrickT1973 wrote: »
    Ratchet needs some sort of buff or alteration to his moveset. He’s one of my favorite Autobots but aside from giving OG Prime a great synergy, he’s probably the worst bot in the game on his own. He has low damage and health, he doesn’t gain much from his synergies, and his abilities are incredibly lacking. His shocks and stuns are comparatively rare, especially compared to other bots. And his main attribute, self diagnosis, just prolongs a fight that most characters will win. Even his signature ability is largely ineffective with it being a roughly 50/50 chance or less at most levels, and he can’t really even counter burst attacks from anyone because of his low health.

    Probably even worse though is how bland his move set is. He has the most visually unappealing attacks of any characters in this game, with his basic attacks all just being generic punches and a couple kicks, his special 1 and special 2 using almost identical animations aside from him “powering up” in his special 2, and his special 3 is the laziest in the game. It’s a ranged attack and a heavy attack. Maybe this wouldn’t be so bothersome, expect you need to repeat these bland attacks over and over and over because again, he has very low damage

    Please Kabam, just do something to Ratchet. Some sort of buff to his health or damage or abilities, like an increase to his crit rate and crit damage on his special 1 for 6 seconds and his special 3 for 20 seconds. Maybe he can start repairing himself at 75% health similar to Jetfire. Or even just an update to his animations so he has something that feels unique about him. Ratchet is one of the greatest classic Autobots, and he was always unique across his various incarnations. It just feels wrong to see him play so blandly.

    There are specific masteries that will give him a serious edge.

    Sniper - increases ranged damage which translates into more crits/shocks

    Crit rate boost - same as above

    Double edge - because he's a healer, losing health is a non issue for the attack boost trade off.

    Most players play ratchet as a melee bot, when he is actually a ranged specialist. He does all his damage off ranged crits and shock. Because of this, he is easily countered by a select few bots, so you can't use him against someone like Grimlock.

    Melee attacks/specials are for stun locking, so that you can continue violating your opponent with basic ranged.

    Don't fool yourself, ratchet can do massive damage when you play to his skillset, although I agree, he is very bland to use if you stick to what works.

    Range range range, S1, range spam, S1, range spam, bait special.

    Rinse, repeat.

    He's a medic, you can't expect him to have ninja moves and massive melee damage.

    That's what his S3 is for, and it actually does decent.

    But, S1 stun lock is his bread and butter. If you use ratchet and want to use him effectively, that's the style you resign yourself to.

    It's obvious when you read his skillset, basic ranged is the key. He gets a Crit rate boost off it, and it sets up the stun factor.

    Like I said, I force myself to use Ratchet. I’ve picked up on all these ‘tricks’ but that’s such a horrible way to play a character. Think of other ranged specialists. Waspinator, Starscream, Blaster and Arcee. Arcee and Starscream are naturally heavy hitters, while Blaster and Waspinator ramp up to it.

    Starscreams nullify is great against most characters already, but his special 1 deals decent damage while his special 2 and special 3 are devastating. His melee attacks and heavy attack are nothing amazing, but you can amp those up with his armor break and his nullify handling any defensive buffs.

    Arcee is one of the games glass cannons. Her headshots aren’t terribly common but deal so much damage it’s a fair trade, while her melee attacks are strong against anyone who doesn’t have a class advantage. But she has another boost. Her critical power gain. She can put out any one of her strong specials very quickly. If you get lucky enough with your crit rate, you can get a special 3 in after three or four combos.

    Blaster has decent melee and ranged attacks already between his constant interference and guaranteed shock, but then you have his Amplify abilities. His specials start out moderate, but his special 1 gives a solid buff to all his ranged attacks with its charges, even giving him new abilities on his special 2 and special 3. Adding to that, it’s encouraged for you to use his special 1 enough to get those amplify charges because of its strong power gain. After three special 1s, you get a guaranteed stun on special 2, and his special 3 becomes one of the games deadliest, with high level Blasters being able to weaken their opponent to dealing no damage at all. Similar to Arcee, almost regardless of how you play him, many fights using Blaster are over before you even get to do half of this.

    And then you have Waspinator. He’s admittedly a tougher bot to use especially compared to the relative ease of the other two ranged specialists, but he balances it out with consistent damage, especially if you pay attention to the game and learn it’s little tricks. All of his specials are decent on their own, but then factor in his resistance debuffs and his ranged and special buffs at low health, and then throw in the Sequencer mastery, and he can become terrifying. Two ranged hits+five melee hits+special 1 or special 2 for great damage. Or for what’s normally a guaranteed K.O. heavy attack+three ranged hits+two medium melee hits+special 3. He takes some effort to use, but he’s invaluable when you learn so.

    And now you have Ratchet. Ranged attacks have a chance to put out shocks and even smaller chance to stun on their own. It’s not an amazing ability but it’s not the worst. But not only are those his only offensive abilities aside from a crit rate buff(that in my experience gets negated 8/10 times by an AI suddenly deciding to constantly evade and block), HIS ONLY RANGED ATTACKS ARE HIS THREE BASIC RANGED ATTACKS so an already weak ability is further weakened by it being relegated to one certain move. Sure, you can count that quick blast at the start of his special three, but the game itself doesn’t even count it. So you’re given really one of two ways to play Ratchet. You can either play him like other basic bots and use a decent mix of combos ranged and heavy attacks in any order, which will give out low damage and look less visually dull than the next option. Or you can spam ranged attacks and special 1s with dash in combos where you still get to put out low damage, except now you’re looking even less visually impressive and you’re possibly chain stunning the opponent while you possibly inflict shocks.

    Fix. Ratchet. Update him. Buff him. Do something for him.
  • Bi1b0BagginsBi1b0Baggins Posts: 722
    Rat shines below 50% health because you can heal, gain power, and spam SP3s (which is where his true damage lies). Having said that, I haven't used him in about a year since I ranked up my BW team. Could he use some rebalancing? Possibly, but he is setup as more of a marathon fighter, rather than a hammer. I bet if you upped his damage, then you'd have to reduce his other abilities to maintain balance.
  • Primerprime5Primerprime5 Posts: 576
    I've gotta agree with OP here. I'm not saying you should do anything groundbreaking about Ratchet, maybe just increase his chances to Crit/Shock the opponent, or more Healing on his Sp2. Something of that sort.
  • BrickT1973BrickT1973 Posts: 334
    Rat shines below 50% health because you can heal, gain power, and spam SP3s (which is where his true damage lies). Having said that, I haven't used him in about a year since I ranked up my BW team. Could he use some rebalancing? Possibly, but he is setup as more of a marathon fighter, rather than a hammer. I bet if you upped his damage, then you'd have to reduce his other abilities to maintain balance.

    I understand the idea that he’s supposed to be able to outlast and he shines after 50%. But I think that’s a bad design for a character. He needs to be half dead if he’s to be any useful. His special 2 even gets stronger as he gets weaker. That’s not a bad idea in theory. I still think just something little to be added because he has so many disadvantages already.

    And still, my main complaint is how generic he is. I ran through one of the spotlights with him and examined his moveset. Four punches. Dash punch and a side kick. Three blaster shots. Ambulance ram. Two wrench strikes. Two wrench strikes and an energy field that knocks down anyone too near it. A blaster shot and an ambulance ran. That is every move Ratchet is capable of doing. No other character is like this where they have so little variety about them and reuse so many moves.

    I feel like there’s a few things that would help Ratchet just become viable, because right now he’s practically a joke character, like Dan from Street Fighter or Mokap from Mortal Kombat. Here’s some ideas for him. No matter what, give him some new animations. Special 1-Ratchet gives a headbutt and takes out a wrench in each hand and takes a couple swings his opponent. Special 2-Ratchet jump kicks his opponent in the chest, sending them both back from one another, then follows it up with four blaster shots while he regains some health and power. Special 3-Ratchet delivers a double fisted uppercut to his opponents jaw and knocks them away. They get back up and start to charge so he takes out his pistols and fires a shot from both, each shot guaranteed to inflict a stack of shock. They fall to their knees in pain and just before the shocks expire, Ratchet rams them in his ambulance mode. Just a few new animations for him to break up the monotony of fighting with him. HE NEEDS NEW ANIMATIONS NO MATTER WHAT. Finally, one of two things.

    A) Buff his health and his current heal and power gain abilities. Make it so his heavy gives him 10% health and 30% power while his special 2 gives him 15% health and 45% power. Tech bots tend to have high health and abilities that help that health. Shockwave and Soundwave have some of the highest health in the game and both have an ability that aids in their defense.

    OR

    B) Give him a few more buffs of his own. On his special 1 he gains a 6 second 40% increase to his critical rate, on his special 2 he gains a 6 second 40% increase to his critical damage, and on special three, lose the melee crit buff. Instead he gains a 20% crit rate increase and a 20% crit damage increase each lasting 20 seconds. These buffs come in addition to the abilities he already has on his special 1 and special 2. If you’re going to make Ratchet gain all his advantages from his critical hits, then give him a way to access those critical hits.

    If this sounds overpowered, just remember currently Ratchet has lower health and lower damage than almost all bots besides the Sharkticons and has slightly more health than a select few scouts at the moment. Ratchet. One of the greatest Autobots to ever be.
  • BrickT1973BrickT1973 Posts: 334
    Ignore that random emoji I don’t know why it’s there and I can’t edit my comments
  • BOFADBOFAD Posts: 457
    There are actually 4 parts to ratchet most players don’t utilize correctly.

    1. Understanding ratchet is a sidekick and not a primary bot. He can fight though don’t get me wrong, but he is a healer for OGP, Bee and IH
    2. Ratchet shines in shock damage. Stack the shocks from range attacks and watch opponents melt.
    3. Shock/stun combo: do you have stupify mastery maxed? If not then don’t suggest ratchet is weak. I can tell you I play at the highest level and have run the cycle of sp1, 6 ranges, sp1 six ranges, sp1 six ranges, to know the bot is a monster with that combination.
    4. Emergency repair: damage is weak, but the bot is immortal. He gets hit from stray crits or ranges and heals up from the damage. Pump more sigs the chance increases.

    Ratchet isn’t the strongest bot, he is probably the second weakest bot in the game, but utilized correctly he doesn’t take a ton of damage and keeps your other bots alive longer. Fights are longer yes, but the payoff for not using items can be more valuable
  • BrickT1973BrickT1973 Posts: 334
    BOFAD wrote: »
    There are actually 4 parts to ratchet most players don’t utilize correctly.

    1. Understanding ratchet is a sidekick and not a primary bot. He can fight though don’t get me wrong, but he is a healer for OGP, Bee and IH
    2. Ratchet shines in shock damage. Stack the shocks from range attacks and watch opponents melt.
    3. Shock/stun combo: do you have stupify mastery maxed? If not then don’t suggest ratchet is weak. I can tell you I play at the highest level and have run the cycle of sp1, 6 ranges, sp1 six ranges, sp1 six ranges, to know the bot is a monster with that combination.
    4. Emergency repair: damage is weak, but the bot is immortal. He gets hit from stray crits or ranges and heals up from the damage. Pump more sigs the chance increases.

    Ratchet isn’t the strongest bot, he is probably the second weakest bot in the game, but utilized correctly he doesn’t take a ton of damage and keeps your other bots alive longer. Fights are longer yes, but the payoff for not using items can be more valuable

    I have a problem with Ratchet being a sidekick. Except no other character in the game functions as a ‘sidekick’ and nothing more. Soundwave Shockwave and Starscream are all a second in command to Megatron in some manner across timelines, so naturally all of them give him a strong synergy. In addition, they are all very capable bots on their own. Soundwave has arguably the best power gain in the game, consistent shocks, high health and energy resistance/reflect ranged when duped. Shockwave has some of the strongest and most reliable DOT and power drain effects in the game, high health and repair block, plus the ability to undo any damage taken. Starscream has decent health, decent damage, strong specials, and can wreck all kinds of havoc on most bots with his nullify ability. Or look at some Autobot ‘sidekicks’ like Prowl, Jazz and Wheeljack. Prowl has solid power drain, power gain and powerful melee buffs that add to his already strong damage. Jazz has high damage, buffs his critical rate, can force his opponents to use special attacks or lose power while also lowering their attack, and can inflict a permanent backfire. Wheeljack is a sort of jack of all trades(hahaha) bot similar to Mirage between his health, damage and power buffs, and his ability to shock, power leak, stun and repair. All of these bots are very capable while also giving characters strong synergies. And ALL of these characters have interesting and unique animations to back them up. Then you have Ratchet. Lackluster animations, low damage, low health, and half of his abilities are only effective when he’s near death, while the other half are rather rare occurrences unless you spam them over and over. No other character plays this badly.
  • BOFADBOFAD Posts: 457
    Then don’t use him?
  • BrickT1973BrickT1973 Posts: 334
    BOFAD wrote: »
    Then don’t use him?

    Ratchet is still one of my favorite characters in the entire franchise. It’s why I want to see him made better. Especially when he could be better with one or two easy fixes. And there’s still problems with him. No other character is like this. Even the ‘worst’ bots are still capable and at least interesting to play. Mixmaster and Hound may have rather weak stats and very situational abilities, but they play uniquely and have special attacks that are clearly different from both other characters and themselves. Ratchet doesn’t. His moves have little variety to them and you need to constantly repeat these same similar moves to try and get any damage done or make use of his low chance abilities.
  • kranderskranders Posts: 474
    Two things I’d like to see. 1 his heavy should start his heal on transformation and not completion and should trigger on his s3 just like OP triggers roll out. 2 purification mechanic of something since he is a medic after all, maybe just on his s2. Maybe next year when they balance bots again.

    It would be nice to have gotten an offensive mastery around shock damage instead of just deep wounds for bleed but that will never happen.
  • Decimus234Decimus234 Posts: 343
    BrickT1973 wrote: »
    I don't know if he fits d120, but many that I know dropped him a while ago. He really needs some reworking, but I'd rather have another new tech bot.


    I feel like they could make it a tech focused month. Rework Ratchets damage, health and animations, give Rhinox chain gun fire for his ranged attacks like what Grindor has and introduce a new Tech. I’m thinking Perceptor. Give Blaster his longtime buddy.

    This is a good idea. Add it to the bot suggestion thread.
  • JKLJKL Posts: 719
    kranders wrote: »
    Two things I’d like to see. 1 his heavy should start his heal on transformation and not completion and should trigger on his s3 just like OP triggers roll out. 2 purification mechanic of something since he is a medic after all, maybe just on his s2. Maybe next year when they balance bots again.

    It would be nice to have gotten an offensive mastery around shock damage instead of just deep wounds for bleed but that will never happen.

    Nope ... I wanted this too way back but realized it's not a good thing. You would have no chance at stopping his heavy heal/power gain fighting him. He would be a nightmare to fight. Sure, there are repair block bots you could use vs him but then there's still power gain which is more of an issue. It's fine now where you need to complete a heavy.
  • BOFADBOFAD Posts: 457
    edited July 9
    kranders wrote: »
    Two things I’d like to see. 1 his heavy should start his heal on transformation and not completion and should trigger on his s3 just like OP triggers roll out. 2 purification mechanic of something since he is a medic after all, maybe just on his s2. Maybe next year when they balance bots again.

    It would be nice to have gotten an offensive mastery around shock damage instead of just deep wounds for bleed but that will never happen.

    You aren't allowed to ask for bot buffs remember UM? lolll jk
  • willdorfwilldorf Posts: 217
    imo, ratchet's only issue is that if you use sp2 and it kills you don't get the heal, fix that he's great
  • DrShotgunDrShotgun Posts: 1,966
    I have to agree with alot of the guys above, Ratchet is very capable in the right hands due to the extremely reliable heal and shock...but now that we have bots like Nemesis coming on board, he does need an update. He's very pillow fisted as a melee bot and his ranged shots aren't as powerful as other ranged fighters. Nemesis is gonna make the OGP/Ratchet synergy obsolete for those who actually land him. Something needs to be done to keep him, and many others, relevant.
  • Mr_WonderfulMr_Wonderful Posts: 737
    kranders wrote: »
    Two things I’d like to see. 1 his heavy should start his heal on transformation and not completion and should trigger on his s3 just like OP triggers roll out. 2 purification mechanic of something since he is a medic after all, maybe just on his s2. Maybe next year when they balance bots again.

    It would be nice to have gotten an offensive mastery around shock damage instead of just deep wounds for bleed but that will never happen.

    Rat would be too OP to face if he healed on transformation. Getting the timing right helps in that sense as it still gives you the chance to deny him that heal if your facing him. It’s easy enough to buy time to launch a heavy even outside a combo.

    That said, if his sp1 had heal block or reverse or something, he’d certainly make an interesting bot to use in certain situations.

    He might need a little work. But not a lot
  • Red_EyesRed_Eyes Posts: 862
    edited July 10
    kranders wrote: »
    Two things I’d like to see. 1 his heavy should start his heal on transformation and not completion and should trigger on his s3 just like OP triggers roll out. 2 purification mechanic of something since he is a medic after all, maybe just on his s2. Maybe next year when they balance bots again.

    It would be nice to have gotten an offensive mastery around shock damage instead of just deep wounds for bleed but that will never happen.

    Rat would be too OP to face if he healed on transformation. Getting the timing right helps in that sense as it still gives you the chance to deny him that heal if your facing him. It’s easy enough to buy time to launch a heavy even outside a combo.

    That said, if his sp1 had heal block or reverse or something, he’d certainly make an interesting bot to use in certain situations.

    He might need a little work. But not a lot

    I was just thinking about the idea of Ratchet having a Repair Block, I think it'd be a good fit. If he can repair other bots well he would certainly know how to mess up their circuits as well.
  • BrickT1973BrickT1973 Posts: 334
    I’d just like to say I’m not hoping to give Ratchet ALL of these buffs. Just one or two of them. Something to help him out and give him some relevancy. Bots like Nemesis Prime and Scorponok have incredible heals. It’s not that he’s impossible to use, it’s that he’s boring to use and look at when you play him. 8/10 times I fight with Ratchet, I’m winning that fight. But I know he would feel better to play if you gave him one or two minor alterations.
  • ManthroManthro Posts: 2,717
    BrickT1973 wrote: »
    I’d just like to say I’m not hoping to give Ratchet ALL of these buffs. Just one or two of them. Something to help him out and give him some relevancy. Bots like Nemesis Prime and Scorponok have incredible heals. It’s not that he’s impossible to use, it’s that he’s boring to use and look at when you play him. 8/10 times I fight with Ratchet, I’m winning that fight. But I know he would feel better to play if you gave him one or two minor alterations.

    There is a misconception with Scorponok amongst players. Yes, he is a great bot... One of the best. But... Technically, he doesn't heal. He only mitigates damage.

    Unless he is on base paired with tech mod, he can never regain more health than what he has before he gets hit. His healing ability is more like a delayed armour or resistance buff, because it can recoup some lost damage and bring him back to the remaining amount of health that he would have had if he was getting hit with some kind of defense buff instead.

    This is different than traditional healer bots such as Rat, WJ, JF, KB etc, where you can actually recover lost health through great strategy, patience, and multiple battles over time.
  • ScarredArachnid333ScarredArachnid333 Posts: 1,762
    edited July 10
    I have thought about this a bit actually. And looking at the suggestions of this thread has given me some ideas. While Ratchet really does have great stun with his SP1 and Melee Crits, I feel like the Shock doesn't last long enough for it to chain much. As for his heal, the self-diagnosis is great, but his healing should be utilized more in his abilities and not when he's already lost a decent amount of health. It's like if you get stabbed and you only decide to stop the bleeding when you're already half unconscious.

    Ratchet Rework

    Anything that isn't altered is kept the same from Ratchet.

    -Shocks:
    Last 6 seconds instead of 4. Still does the same amount of damage.

    Note:
    The purpose of prolonging the shock is to allow Ratchet more opportunities to stun the Opponent.

    -Passive: Medical Kit:
    •If Ratchet is not struck for 10 seconds, he gains a permanent Repair Buff that regenerates 1% of Max Health per second. The Repair Buff is lost when Ratchet is struck.

    ▪Note:
    As a war medic, Ratchet knows how to work under pressure. However, he does enjoy his moments of peace. If the Opponent doesn't interfere with his work, then that should provide Ratchet the perfect opportunity to setup his medical kit and start repairing health, as any repairs can be beneficial in the long run. It's a way for Ratchet to heal without needing to be reduced to 50% health, but it comes at the cost of being easily lost if not careful.

    -SP1:
    New Animation:
    Ratchet pulls out a defibrillator and electrocutes the Opponent before pulling out his trusty wrench and bashing them across the jaw.
    •Defibrillator attacks for a duration of 3 hits.
    •Each hit from the Defibrillator has a 20% chance to inflict Shock.
    •The wrench attack has 15% increased Crit Rating for each Shock Debuff on the Opponent.

    ▪Note:
    The change to the SP1 is to provide additional Shock Debuffs in order to benefit that final hit, which would pave the way for a Stun.

    -SP2:
    •Ratchet purifies all Burn Debuffs.
    ▪Note:
    A simple purification in order to counter Demolitions. I was going to consider purifying bleed but that would counter Scout Bots such as Cheetor, Windblade and Kickback.

    •If Ratchet's health is at least at 75%, he gains a Critical Damage Buff, increasing Crit Damage by 20% for 6 seconds.
    ▪Note:
    The damage boost is meant for compensation since Ratchet doesn't gain as much health and power when he has high health.

    SP3:
    •The Ranged Attack actually does damage.
    •After performing this Special Attack, Ratchet instantly activates his Medical kit.
    •Shock is replaced with a Repair Block which last for 15 seconds.

    ▪Note:
    Since Shock has increased in value by it's extended duration, I thought it was best to leave it out of the SP3. And yeah, I think the Repair Block may be a bit too long as well

    Let me know your thoughts.
  • Darm0kDarm0k Posts: 1,943
    kranders wrote: »
    Two things I’d like to see. 1 his heavy should start his heal on transformation and not completion and should trigger on his s3 just like OP triggers roll out. 2 purification mechanic of something since he is a medic after all, maybe just on his s2. Maybe next year when they balance bots again.

    I wouldn’t want to face Ratchet if he starts self diagnosis when he begins his heavy attack. I like being able to stop the AI’s heal/power gain before it starts.
  • MutantdocMutantdoc Posts: 395
    I would suggest you raise Ratchet's healing to start from 50 to 75%. Basically that is what Kabam did before, they reduced it from 100% to 50% before Ratchet was able to heal. Complicated changes are not realistic for Kabam to do although the suggestions are interesting
  • Primerprime5Primerprime5 Posts: 576
    I have thought about this a bit actually. And looking at the suggestions of this thread has given me some ideas. While Ratchet really does have great stun with his SP1 and Melee Crits, I feel like the Shock doesn't last long enough for it to chain much. As for his heal, the self-diagnosis is great, but his healing should be utilized more in his abilities and not when he's already lost a decent amount of health. It's like if you get stabbed and you only decide to stop the bleeding when you're already half unconscious.

    Ratchet Rework

    Anything that isn't altered is kept the same from Ratchet.

    -Shocks:
    Last 6 seconds instead of 4. Still does the same amount of damage.

    Note:
    The purpose of prolonging the shock is to allow Ratchet more opportunities to stun the Opponent.

    -Passive: Medical Kit:
    •If Ratchet is not struck for 10 seconds, he gains a permanent Repair Buff that regenerates 1% of Max Health per second. The Repair Buff is lost when Ratchet is struck.

    ▪Note:
    As a war medic, Ratchet knows how to work under pressure. However, he does enjoy his moments of peace. If the Opponent doesn't interfere with his work, then that should provide Ratchet the perfect opportunity to setup his medical kit and start repairing health, as any repairs can be beneficial in the long run. It's a way for Ratchet to heal without needing to be reduced to 50% health, but it comes at the cost of being easily lost if not careful.

    -SP1:
    New Animation:
    Ratchet pulls out a defibrillator and electrocutes the Opponent before pulling out his trusty wrench and bashing them across the jaw.
    •Defibrillator attacks for a duration of 3 hits.
    •Each hit from the Defibrillator has a 20% chance to inflict Shock.
    •The wrench attack has 15% increased Crit Rating for each Shock Debuff on the Opponent.

    ▪Note:
    The change to the SP1 is to provide additional Shock Debuffs in order to benefit that final hit, which would pave the way for a Stun.

    -SP2:
    •Ratchet purifies all Burn Debuffs.
    ▪Note:
    A simple purification in order to counter Demolitions. I was going to consider purifying bleed but that would counter Scout Bots such as Cheetor, Windblade and Kickback.

    •If Ratchet's health is at least at 75%, he gains a Critical Damage Buff, increasing Crit Damage by 20% for 6 seconds.
    ▪Note:
    The damage boost is meant for compensation since Ratchet doesn't gain as much health and power when he has high health.

    SP3:
    •The Ranged Attack actually does damage.
    •After performing this Special Attack, Ratchet instantly activates his Medical kit.
    •Shock is replaced with a Repair Block which last for 15 seconds.

    ▪Note:
    Since Shock has increased in value by it's extended duration, I thought it was best to leave it out of the SP3. And yeah, I think the Repair Block may be a bit too long as well

    Let me know your thoughts.

    This is really good, but I just love how Ratchet just uses a defibrillator as a weapon. That's resourcefulness right there.
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