The Transformers Forged to Fight community has officially moved to Discord. For all the latest news and updates, join us here!
Options
Who to awaken? Fun factor and Sig matter
JIMMY_SAB
Posts: 1,008
Note that none of these bots will be used for AM. Instead they are for solo missions and/or base defense. I’m done with RoK & RotK so solo stuff that remains is all manageable with or without any of the bots in this poll. Essentially I’m aiming to unlock some fun with these bots while also having a specialist (eg. Cyclonus for the Focused Frenzy mod).
All bots are R3/5* and I have 3 Generic Awakenings, 1 Brawler, & 1 Tact. I have all 5* bots except Tronus, TC, & Nemesis so can pretty much make most synergies work. I purposely left off Techs cuz I am already invested in Shocky, JF, WJ, & Blaster and can’t spare any Tech resources to others.
All bots are R3/5* and I have 3 Generic Awakenings, 1 Brawler, & 1 Tact. I have all 5* bots except Tronus, TC, & Nemesis so can pretty much make most synergies work. I purposely left off Techs cuz I am already invested in Shocky, JF, WJ, & Blaster and can’t spare any Tech resources to others.
Who to awaken? Fun factor and Sig matter 35 votes
0
Comments
But the real fun lies in an all awakened Shark team, led by a duped s1000.
Oh, I forgot about the Sharks. Only have two 5* sharks right now though. Will have to consider them going forward.
Cyclonus would also be fun with the nullify and dark burn stuff.
All the others are just your basic basher bots. More strategy than technique.
He's constantly won against many a 5* r5 brawler, plus is a legitimate choice to take down Wheeljack, Tronus, OGP, Soundwave, G1 Bee and Prowl, to boot.
Wonderful utility and highly satisfying (if rather straight to the point) bot to play with.
His weaknesses can however be explained with 2 words.
Galvatron, BONECRUSHER.
He's Guile and Blanka's offspring of awesomeness.
Cyclonus seems like a bot that doesn't need his sig to be good. It's one of those generic sigs that increases damage an additional amount on top of the base 20%. So, his entire toolkit is already unlocked unawakened. For that reason, I'm going to pass him up and use an overflow awakening on Tantrum.
This feels very gratifying and sinister at the same time. I might be sold on Bee Brave....
Cyclonus is AMAZING but he works pretty well without his Sig
Waspinator Requires his sig buuuut he isn't Amazing either way
Cheetor is Excellent and is a very good pick...just don't plan on upgrading his sig too much
Primal is a great option if you run a beast team
Arcees Sig was broken last I remember...broken by that I mean it doesn't work...not reccomended...
I'm not going to reccomend Saving for tronus as he isn't Coming
I'll always Reccomend G1 Bee as he's my primary bot I use and he kicks ***
So really it's whoever you choose
This, but also using his heavy to get a confusion debuff and then trying to get stun locks with his sp1 can be fun. Throw in Stupefy mastery and OG synergy and he's really fun.
Bee is fun at first and he's great for short fights against bots with lower PI's, but after awhile I lost interest in the constant sp2 spamming. He's very rinse and repeat. With Jazz though, there's something to constantly work towards. Stacking those attack buffs and trying to keep his crit buffs stacked at 10 makes for a gratifying challenge.
That said, I might invest in Bee in the near future and get him to r5/100.
In the end, it really does just come down to what each player thinks is fun to do.
For me, in regards to bee, I like using him because he was a PitA (you'll figure it out) to get. By no means did I "earn" him but since he was so hard to get I think to myself;
"If I don't use him, then what was all the suffering for?"
Plus yeah, Rhinox's shields are annoying or mods that are shield based become completely irrelevant when you use him which I most certainly love about the guy. So why not allow him to generate power and get a minor melee bonus to top it off?
Thanks to all that contributed. Hopefully some others found the comments helpful, I know I gained insight.
I don't think it's necessary at all. It's even bad.
I was in this camp as well until I started pushing his sig levels and now I feel very differently.
A great strategy is to get your opponent to just above a special bar then back off and then let them try and range you or dash at you. Every shot or dash you sidestep is an instant stun. Couple with Stupefy and you get some good results. You can keep pushing them back to just above a special bar and keep doing this (especially at high sig levels where they can drop up to 6% power per dodge).
I've had a sig 100 4 Star Bee, so I know how crazy the power gain is, but his damage is definitely capped when compared to what Jazz can do.
They're 2 different bots for 2 different styles though so you just gotta figure out what your style is.
Scout Bumblebee:
Currently, there's no way in getting scout Bumblebee in any of the regular crystals and it might be a long while before it appears in the game again to obtain him. With that said, it's definitely worth unlocking his signiture with that reason alone and the signiture itself is fantastic. His power gain and attack buff combination is one of the best in the game.
Cyclonus:
His signiture is nice to have, allowing Cyclonus's dark burns to deal more damage but it doesn't take away his main utility which is nullifying buffs. Unnecessary to be awakened in my opinion.
Waspinator:
Same with Cyclonus, while his signiture could potentially make a comeback for you during a fight, at low signiture levels however it heals you up so little to wear you'll just die in one-two hits. Unnecessary to be awakened as well.
Jazz:
The same reasons with Cyclonus and Waspinator. His signiture essentially allows him to stun the opponent whenever they dropped below a power bar while confused when missing attacks. Very unnecessary.
Cheetor:
It's amazing, incredible even. I might say Cheetor needs his signiture unlocked to be great. His signiture allows him to receive increased critical rate, increased evasion, completely ignores armour, shielding, evasion and doesn't trigger enemy abilities while it's active. For example, completely shuts down MV1's signiture. What's not to like?
Optimus Primal:
It basically allows Primal to have damage-over-time debuffs to expire faster with each armour buff active on him and heals once he purifies the bleeds. But if you run the Beast Wars team which you should anyways, his signiture is quite unnecessary as it's instant purification once you perform a heavy attack, minus the heal. It's nice to have but not detrimental to his utility.
Arcee:
Prevents evasion and increased critical rate. I'd say it's very useful to have as Arcee gains power on critical hits, the more critical hits the more power she gains and preventing evasions is quite useful as well. But do you really need it? No, not at all. You'll be just fine without it.
Kabam fixed Arcee's signiture a while ago by the way. She's great now, activating her signiture a lot more often than it used to be. But yeah, out of the list it's a toss up between Cheetor and Scout Bumblebee. If you run the Beast Wars team exclusively like I am then Cheetor is definitely worth the awakening. However due to Scout Bumblebee's rarity of being obtained. It would perhaps be a wiser choice to unlock his signiture as all the other bots are within the crystal pool.
That's good to know. I'll give it a try. Jazz is top tier anyway.
all thanks to this i awakened my scout bee... Sig1 gets him +10% melee and 1.9% power gain, then 0.1% every 4 sigs, think I'll save my sig for prowl or someone else thankyouverymuch