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New Sidestep Animations?
Bumblebee
Posts: 581
Greetings all, Bumblebee here! Just a thought that I've been contemplating about: does Kabam have any plans to integrate different sidestep animations into the game? I think it'd be quite exquisite (for instance) to have Bumblebee doing some of his signature flips/barrel rolls in an attempt to evade the enemy.
Again, just an idea. Please, let me know your thoughts down below!
Again, just an idea. Please, let me know your thoughts down below!
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This never occurred to me, good point! Optimization is definitely a key priority for the folks over at Kabam.
Personally, I'd like to see different win poses than the same weird backflips which are grossly out of character for the likes of Arcee and a few others.
I'm a bit naïve when it comes to the technical side of things. Diverse set of win poses would be an excellent addition!
Personally, this doesn't matter to me as much. Although, I can imagine Mirage teleporting into battle or Ironhide blasting the surface beneath him (as seen in the first film) as he engages into the fight. Needless to say, it'd be cool to see!
Any other ideas on some additional move sets, or animations you'd like to see?
Thanks for stopping by! Along these lines, I think it'd be nice to enable the player to have the option to cycle between both robot and vehicle forms when venturing the 3D-environments. It is a Transformers game after all .
Although a little off-topic, another suggestion would be to perhaps rectify the black panels that run down Bumblebee's helmet (yes I know, more 'Bee ), which should be yellow. Just a minor nitpick of mine
If you'd like to implement the vehicle mode idea for the maps, perhaps you could elevate a little energy consuption so it won't become an abusive method for farming and such. For example, during vehicle mode energy cost 1.5 or 2 per node.
Also, like Bee said above, both Scout Bee and BayBee have this unique acrobatic fighting style. I'd be cool to implement Bee's idea about the sidesteps with Sideswipe and Mirage too, since they're oriented to that acrobatic fight style as well.
Lastly, this hasn't anything to do with animations but I thinl I'd be a cool adition. During quest which maps are very big, I suggest to add a mini map or an aerial view option to help players remember the paths they left missing to achieve 100% exploration easier.
This gets better as beta we all asked same early on but once you realize the 3 different path arrows it's pretty simple
Bold almost solid line is already covered
Thin almost solid means unexplored paths lead off of it
Dash line means completely unexplored
Guess you're right.
Anyway, I have fought a Grimlock and a Motormaster at the Arenas recently and both of them have a Bludgeon victory pose, which it's kinda off for me. If you can pass it to the dev team, Tenebrous, I'd love if they could change victory pose for Grimlock and Motormaster to a more "I have the power" motif, since both of them wield broadswords instead of Bludgeon who wields a katana,