Any chance this bug is being looked at? Nemesis is becoming a Kamen Rider lol. His kick is traveling further than it should be. On top of that, ranged attacks literally phase through him
Any chance this bug is being looked at? Nemesis is becoming a Kamen Rider lol. His kick is traveling further than it should be. On top of that, ranged attacks literally phase through him
Ah yes. This user telling us that the annoying ai glitch is still there is actually ABUSE.
Any chance this bug is being looked at? Nemesis is becoming a Kamen Rider lol. His kick is traveling further than it should be. On top of that, ranged attacks literally phase through him
Ah yes. This user telling us that the annoying ai glitch is still there is actually ABUSE.
Probably the language he used in one of the images.
So i use Tronus against Soundwave in AM
Why is that every time tronus lands an air punch right after Soundwave completes his sp1.
In any other bot's case after the enemy's sp1 animation you can counter easily but why the F tronus can not hit Soundwave right after his sp1 … it always ALWAYS ends up in an Air punch and then i have to backstep to prevent getting hit.
So i use Tronus against Soundwave in AM
Why is that every time tronus lands an air punch right after Soundwave completes his sp1.
In any other bot's case after the enemy's sp1 animation you can counter easily but why the F tronus can not hit Soundwave right after his sp1 … it always ALWAYS ends up in an Air punch and then i have to backstep to prevent getting hit.
Anyone have any other approach to Soundwave?
I think the same goes to JF and Blaster’s SP1s. All their attacks end with a short backstep, which makes it harder for your attacks to land
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Any chance this bug is being looked at? Nemesis is becoming a Kamen Rider lol. His kick is traveling further than it should be. On top of that, ranged attacks literally phase through him
Ah yes. This user telling us that the annoying ai glitch is still there is actually ABUSE.
Probably the language he used in one of the images.
Why is that every time tronus lands an air punch right after Soundwave completes his sp1.
In any other bot's case after the enemy's sp1 animation you can counter easily but why the F tronus can not hit Soundwave right after his sp1 … it always ALWAYS ends up in an Air punch and then i have to backstep to prevent getting hit.
Anyone have any other approach to Soundwave?
I think the same goes to JF and Blaster’s SP1s. All their attacks end with a short backstep, which makes it harder for your attacks to land
Double whammy.
Megatronus does this so often I swear this is Kabam’s way of trying to nerf him.
What's your ign bro
I can tell you what it’s not. 😏
Anyways, here one for fun.
Trying to do a couple ranged after dodging a special. You would think that if I’m too close to shoot ranged, the melee should at least connect.
This happened right after the magic kick thing.
Oooof...
I feel like it’s been getting worse if that was even possible at this point. Getting them a bunch in arenas, dailies, and raids too.