The Transformers Forged to Fight community has officially moved to Discord. For all the latest news and updates, join us here!
Options
Special Attack 3 is too Weak?
Shadowind_Prime13
Posts: 250
I have seen some bots with their Special 3 are weaker than their Special 2. Some examples:
Winblade
Prowl
Barricade
Ironhide
Soundwave
Shockwave
Mirage
Rhinox
Bumblebee
Bonecrusher
Winblade
Prowl
Barricade
Ironhide
Soundwave
Shockwave
Mirage
Rhinox
Bumblebee
Bonecrusher
0
Comments
And why this is can happen? Special 3 supposedly stronger than the Special 2...
How many times have you missed with a sp3? I am guessing never. Sp1 and sp2 take timing and skill to avoid them being dodged or blocked.
And Yes there are weak with somebots
Ironhide has a more powerful S3 hands down. Only way a S2 will do more damage is if Obliteration pops and you manage a crit on every hit. And most of your damage is still done on final hit. My 4* (w/ Obliteration) has popped close to 3k on final hit of S2 and over 5k on the S3 hit.
Barricade gets a huge crit modifier that lasts a good chunk of time with his S3.
Soundwave and Prowl have the added benefits of Power Lock
Shockwave S3 can be very powerful with the Shock stacks if you have been building charges
Mirage S3 hits like a truck if you have him duped AND adds a buff that gives permanent attack buffs just for dodging attacks that will buff all future attacks during fight duped or not
Rhinox S3 hits like a truck if you can proc 8+ bleed stacks(not uncommon)
Bumblebees S3 is aimed at taking out an opponent with armor stacks
Bonecrusher has some great bleed with his S3 and that's always a good thing
Windblade is honestly the only character on the list I really agree with. Her S3 has always been just lackluster despite it being one of my favorite S3 animations.
You really do not want her to get to sp3. A huge waste of power gain that would've been better spent on her greens and maybe yellow.
Most scouts though are designed to use only their sp1's.
Her S2 more than makes up for it though. The only time I use her s3 is when I accidentally overcharge the bar, lol
The unavoidable part is a factor in their damage. Personally, I'd much rather them require a successful hit to activate if it meant more damage. Combo linking specials is extremely easy.
I feel like S3 attacks exist to make beating enemies way over your level impossible. It's the one thing you can't avoid and some characters will cling to their energy for their lives until they hit that final mark.
I don't commonly use a few of the listed characters, but from my experience, Shockwave, Soundwave, Rhinox and Windblade have it the worst right now. Shockwave can at least build 3 to 7 more charges (With 4* Rhinox) but since most of the damage is done after the attack phase, enemies normally just use their S3 right after and save themselves, which is annoying. That is being said with the understanding that Shockwave only gets good at a really high rank though.
Bonecrusher's S3 is dramatically boosted after eating the opponent's special first.
If there's something to complain, that's should be Arcee and Bludgeon's pathetic S2.
If S3 deals more damage than S2, they should be blockable.
Why? Because you want to have a WIN button?
I think you're missing the big picture... You make S3 more powerful on all these bots, that means it is more powerful in every game mode for the AI as well.
Think about what you're asking.
The reality to me is, I rarely ever use SP3. I see it as something that is there for the AI to have that we cannot dodge, so we can't just unload on them. It is a protection mechanism that forces us to fight patiently, and adds another layer of difficulty to the fights.
However I do think it's stupid that some sp3 are entirely unblockable whereas others are not - Sonic Shield or Evade Ranged for example shouldn't come into play, especially at some point after activation that you can do nothing about. The point of an sp3 (and the reason many are no more powerful than the boy's sp2) is that it can't be blocked so it should hit fully each time.
And evade doesn't work against L3 at all
If it's true, try this. Barricade after hit by heavy attack from Windblade got full evade. Imagine when Windblade use her Special 3 then Barricade evading like crazy
Maybe for Windblade Special 3 can inflict Stormfall Blast for 8 seconds
And for Soundwave Special 3 can give him Unblockable Attacks for 5 seconds?
Sorry but that's just not true- sonic shield affects (and reflects) WB and Barricade SP3. Whether it's supposed to or not is another matter, but I've seen it happen and so have others in my alliance.
Arcee can also auto-evade parts of an IH SP2, which makes no sense either. Once the first shot lands all the others should hit too regardless of abilities, since it's logical those abilities shouldn't be in effect directly following a rocket to the face.
God help us all.