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Post here your suggestion for the dev team - Suggestions Compendium
Alkaiser_93
Posts: 249
I guess I haven't seen a thread like this, even on the Announcement Section. Anyway, if a mod can make this sticky it'd be great. Here you can post your suggestions for the team whatever it is. But please, only thing I ask it's to be avoid suggestions like "Plz Kabam, add Graphic Settings", "Fix Revenge button for Raids", among the obvious ones. And also I ask you to avoid rambling and pointless suggestions as possible. If you don't have good graphics on your device, specially if you're an Android user, get used to it. It's your device's fault.
Although if you have a graphic suggestion for the team like changing/adding animations, improve HUDs and such by all means go ahead and post it here. Lastly, I remind you that please don't post bugs here unless you have to so your idea to improve the game will be more "understandable"
Anyway, I'll start by saying that MV1 Optimus Special 3 it's so broken right now IMO. Not only it's a guaranteed 5+ Bleed stacks for it's user but it also deals ton of damage. I suggest for the team to remove the number of Bleed it activates or reduce the base damage for the special. Or if you consider properly to reduce both factors, make his Special 1 more dynamic, which it's another complain I have. MV1 Prime's Special 1 has almost no range at all. If you could change the animation a little like giving it a little running or dash to improve the range it'd be cool. His Special 2 it's perfect as it is.
Also, I know that Prowl isn't avaliable yet. Still I have a suggestion for the team once you decide to bring it in. I understand that during Special 2, Prowl somehow changes his gun configuration to act like a shotgun. In real life, shotguns are more efficient close range. Why am I saying all this? Well, during Quest or CPU Raids/Arenas I have faced Prowl, his Special 2 it's almost fullscreen and deal a good chunk of damage. I suggest for the team to reduce the range of his Special 2, or reduce the damage if the opponent it's far away from him.
At least gameplay-wise, those are my suggestions for now.
Although if you have a graphic suggestion for the team like changing/adding animations, improve HUDs and such by all means go ahead and post it here. Lastly, I remind you that please don't post bugs here unless you have to so your idea to improve the game will be more "understandable"
Anyway, I'll start by saying that MV1 Optimus Special 3 it's so broken right now IMO. Not only it's a guaranteed 5+ Bleed stacks for it's user but it also deals ton of damage. I suggest for the team to remove the number of Bleed it activates or reduce the base damage for the special. Or if you consider properly to reduce both factors, make his Special 1 more dynamic, which it's another complain I have. MV1 Prime's Special 1 has almost no range at all. If you could change the animation a little like giving it a little running or dash to improve the range it'd be cool. His Special 2 it's perfect as it is.
Also, I know that Prowl isn't avaliable yet. Still I have a suggestion for the team once you decide to bring it in. I understand that during Special 2, Prowl somehow changes his gun configuration to act like a shotgun. In real life, shotguns are more efficient close range. Why am I saying all this? Well, during Quest or CPU Raids/Arenas I have faced Prowl, his Special 2 it's almost fullscreen and deal a good chunk of damage. I suggest for the team to reduce the range of his Special 2, or reduce the damage if the opponent it's far away from him.
At least gameplay-wise, those are my suggestions for now.
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Comments
They have already reduced the amount of attack you get from attack buffs.
Ok. I have a couple of suggestions again. This time on the graphic department. First it'd be cool for some characters to have more unique animations if possible. Bee for example have an acrobatic, fast-paced fighting style like Sideswipe and Mirage. It'd be cool for those characters to have a unique side-step animation like cartwheels or jumping aside while doing backflips, I don't know. I'll leave that to the devs. Also, speaking about Sideswipe, I don't understand why devs gave him a plane winning animation. If possible, give him same winning pose as Bee/Mirage/Arcee winning since I believe that pose fits his personality more than his current winning animation.
Lastly, again on winning animations. I have played a couple of CPU's Grimlocks and Ultra Magnus and first, it seems that every sword-wielding char have the same winning pose. I suggest to create a new winning pose for both Grimlock and Motormaster since they're quite bulky and both of them wield more occidental-themed sword unlike Bludgeon and Windblade. I propose a "I have the power"-motif winning pose for them, since their fighting style gives me a He-Man vibe. Second, for Ultra Magnus, I suggest remove the Grindor-winning pose and give him a new one since the current one covers his face due to bot's s design.
I... guess I haven't realized this.
But hey, you gotta admit at least it's better than the usual noobs complaining about not getting 3 and 4-star bots/mods, that Arena is hard as hell and that Kabam should add a graphic setting just because most of them doesn't want to accept that their devices aren't good enough to run the game like iOS does.
If that's the case, then what was the point of nerfing Bludgeon, Arcee and Mirage for example?
Because people complained too much
Nice shot there. Guess I was wrong.
But agreed. MV1 is not op any more and is fine.
atleast when people are complaing about their luck not getting them certain bots it is just venting frustration.
it is much worse when you are making something up to complain about.
Lol this is fourm not a therapist crystals are a money making scheme and always will be
back on topic. what they should do to make the game better.....
keep doing what they have done so far everything seems to be working well......
Shut this thread down please, thanks.
How cute. Who are you to decide which thread remains open or not? Perhaps I forgot that Kabam's CEO it's among us here on the forums.
Processor: Triple-core, 1500 MHz, Cyclone, 64-bit
Graphics processor: PowerVR GXA6850
System memory:2 GB RAM
should run smooth as silk whilst a samsung galaxy tab s that runs
Processor: Octa-core, 1900 MHz, ARM Cortex-A15 & ARM Cortex-A7
Graphics processor: ARM Mali-T628 MP6
System memory: [+]3 GB RAM
runs as a laggy pos that i avoid playing on because it affects my gameplay when it is clear that the samsung tab has superior specs. it all comes down to os and game coding.