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Version 4.1 Discussion Thread
Kabam Miike
Posts: 1,892Administrator ›
Commanders! The newest release of Transformers Forged to Fight is coming November 22nd! Check out our changelog to see what you can look forward to: http://forums.transformersforgedtofight.com/discussion/comment/19725/#Comment_19725
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We're aiming to have a post for Map 3 up next week detailing what you can expect when the new map launches.
Personally I would not like to see Alliance Wars. I really enjoy the fact that you can do so much on your own. After being tier1 alliance wars in MCOC I can say it’s very draining and frustrating. One of my favorite aspects of transformers is raids you can get so much for your effort and don’t have to be in an eliete alliance to progress
That’s fair! I kinda agree tbh. AW was pretty exhausting
Not working
We found the cause of this and have issued a fix. It should be live within the next 30 minutes. Sorry about that!
yes please fix @Kabam Miike
I know you've make Courage not activate again once nullified, but this is unfair for Rhinox not being able to nullify it at all, when Starscream and UM can still nullify it. Please bring it back. 11 seconds of bleeding are crucial for Rhinox to explore his attack buff.
Unfortunately, this update brings one very negative behind-the-scenes change for me: New images are no longer stored in the game's assets_cache file!(!!!)
We no longer have automatic archives of the game's history! The Transformers: Forged to Fight Wikia will be ruined without new images to add!
Do I have to use a complicated file extractor? Do I have to inconveniently and inconsistently use photoshop to get surface and not source images??
Please bring back this unacknowledged, but useful feature, or at least someone show me how I can access new images again!
I would emphasis, after a bit of test, that Nox's SP1 doesnt nullify AT ALL. Take Mix for example, he has always a ton of attack/special buffs for Nox to nullify. Now Nox can't do anything.
A fully forged maxed out harm accelerator sig level 20 is a PI of 692 (if anyone wondered), which is cool... max 3* bots buffed to over 2k PI with a maxed 3* mod on a node. Only now there isn't any way to steadily increase the sig level (or dupe the unduped 3*s that I have), there's no 3* source any more. The mod income is one 4* mod a month (1000 shards every two weeks) and a smattering of like 3 or 4 PMCs (so a couple 2* mods).
I think I'm missing something
@MarkusKaine
What do you mean? The materials required to rank them up? We have a table in the 411 that I included here, or do you mean something else?