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Problems with revenge of the fallen Megatron
Galvatr0n27
Posts: 52
There a few flaws in Megatron Revenge of the Fallen.
The signature activation level should be a bit higher.
As well know Megatron’s all hail Megatron sigunture when he’s almost dead he heals well if he takes a blow big enough and with heath low enough or if raids facing a bot with Nightbirds mask with the signature awakened with a level high enough Megatron’s the signature is unless.
Megatron Special attack 2 is overpowered.
Megatron special 2 can still do a lot of damage to you even when blocking so if you’re low enough and he actives you are dead even when blocking.
The signature activation level should be a bit higher.
As well know Megatron’s all hail Megatron sigunture when he’s almost dead he heals well if he takes a blow big enough and with heath low enough or if raids facing a bot with Nightbirds mask with the signature awakened with a level high enough Megatron’s the signature is unless.
Megatron Special attack 2 is overpowered.
Megatron special 2 can still do a lot of damage to you even when blocking so if you’re low enough and he actives you are dead even when blocking.
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Comments
As for his Regen signature.. careful what you wish for. While it sounds like a good idea for the players to put the threshold higher, think about what that means when you play against him.
Right now, it is well balanced. You can blast past it and kill him before it takes full effect, or it heals Megatron as intended. You can play strategy around it.
If it wasn't like this, he would become exponentially more difficult to defeat in AM, and in special content.
Easy solve for this is to up the threshold to maybe 20% or so when used by players so it triggers sooner and maybe when defending on raids, and keep at original threshold for AM and special stuff.
One other problem I've noticed with him is in tank form, his shots are ridiculously fast, unless I'm playing him (of course!). To the point where if I'm hit, and the shot knocks my bot down, before he can get up, he's hit by a second shot that's almost always a crit.
There's nothing different about him when the AI plays him unless if he's on a special modded node.
The effect you are talking about is during his unstoppable phase, and it works for you too, if you use it. The AI is programmed to spam heavies during this phase to take advantage of the increased range speed.