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Dinobot SP1 not chaining after combo
The_53rd
Posts: 49
Hi, basically there’s a bug now where after a 5 hit combo the opponent will block as the SP1 is triggered. I’ve noticed this on expert on harder paths in particular where the ai seems to “cheat”. Not sure if this occurs with any other bot but it’s happened with dino on 3 occasions today alone. Cheers
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In addition to this, when I've pulled off the SP1 at times, I've seen the AI enemy sidestep so many times in under 1 second, that its like they're teleporting behind Dinobot, and for a second or two, he's facing the same direction as them.
And if any obstacles get between the bots and the screens, then every attack Dinobot makes misses while the view is obstructed. This I mention because I've never seen it happen when using anyone other than Dinobot.
I hate it when stuff gets in the way of the fight, you'd think they would have avoided doing something like that.
I guess so. Some bots tend to be a bit trickier than others though, Shockwave sometimes, Grindor I've noticed tends to be very big on shielding and evading even though he's not a Scout.
I can confirm that your suggestion is incorrect. I just fought Grindor with Dinobot (Blaster Expert, Act 1, Chapter 2, easiest path) and very quickly set off the SP1 and Grindor, the very bot I even mentioned before, nimbly sidestepped it.
Unless it is normal that an SP1 can miss after a 5-hit combo at higher levels no matter how quickly you launch it, I consider this a bug. I am not convinced that Dinobot's SP1 doesn't take a split second longer than other bots. He goes through that moment where he "winds up" and maybe it takes longer.