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Ultra Magnus - Missing S1 and Combo Starters
kranders
Posts: 479
@Kabam Miike @Kabam Vydious I have clear video of Magnus missing S1 after a combo similar to Ramjet S2, where the AI recovers after a successful combo in time to block and shouldn't be possible.
Additionally since the update I find the first hit in combos across several characters missing when they should very clearly connect leading to a counter combo. Frequently in AM this is happening across my team of Prowl, Mirage, and UM of which I also have clear video of UM.
S1 missing is a huge issue as it's costing items in AM.
Additionally since the update I find the first hit in combos across several characters missing when they should very clearly connect leading to a counter combo. Frequently in AM this is happening across my team of Prowl, Mirage, and UM of which I also have clear video of UM.
S1 missing is a huge issue as it's costing items in AM.
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I think I first started noticing it after 6.0 update. I am glad I am not going crazy tho and someone else is having the same issue.
Can you please share rhe vid?
All kinds of bots miss s1/s2 after a combo. It used to be just a few, but now I think it can happen to almost all of them.
Whiffing on the first hit of a combo is another well known issue, which has become far more annoying as of late for two reasons:
1) it happens ridiculously often, especially when you sidestep an attack then try to counter with a light hit and come up short for no good reason.
2) the AI can bend game rules when it happens, like being able to use ranged attacks at point blank when it should only be able to counter with melee.
That or how Motormaster can somehow dash in unstoppable from right next to you.
Yes, i do agree. Especially no 2. Alot of time i was attacked at point blank with either sp1 or ranged attack.
I have been saying this for literally six months now and the only response I ever got from the elite was "git gud". And now you admit it.
Made my day.
Bots on the hardest path of Expert in 3.2 always used to "evade" out of specials after successful combos, or could sometimes combo twice in a row themselves before you could react.
I assume the same is true on Master now.