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Map 5 boss trend
CandKane
Posts: 718
Okay, so after running Map 5 in the expert spotlight I just needed to say this:
Why?
Last month, you gave us a Waspinator with ranged buffs as well as an Energon Shield. Thing is, the AI knew it, and started the fight in a berserker rage that murdered anything foolish enough to get in his way. Dodging was a nice strategy, until you realize that, like every other high PI opponent, Wasp can move faster than you and can literally attack non-stop if he wants to, with no start-up or cool-down animation. Oh yeah, and if you somehow get him below half health, his attacks become about as avoidable as Prowl's S2, and slightly more damaging.
Fast forward to this month. Megatron. I was doing okay, dodging his unbroken blizzard of unblockable basic attacks (because again, the AI knows what mods it has) when suddenly, in the middle of me sidestepping a dash-in, he turns and heavies me from point blank without breaking stride, insta-killing Prowl and setting off a long string of "Game Over".
Giving the bosses laughably broken abilities? Fine, I get it, make each fight a puzzle to solve, since most abilities have a way to work around them. But the AI is simply saying "You Lose" and throwing moves that we can't, that the game is (at least from our end) hard-coded to prevent, and it simply becomes fake difficulty. I won't be playing past Map 4 on Expert anymore, because while I can 100% the first two sections, the boss of Map 5 can simply shift into a new gear and one-shot maxed R4 class advantaged bots whenever it wants, and I would much rather spend my money on more enjoyable experiences, like pouring lemon juice on a gash in my arm.
Please please PLEASE fix the broken AI.
Why?
Last month, you gave us a Waspinator with ranged buffs as well as an Energon Shield. Thing is, the AI knew it, and started the fight in a berserker rage that murdered anything foolish enough to get in his way. Dodging was a nice strategy, until you realize that, like every other high PI opponent, Wasp can move faster than you and can literally attack non-stop if he wants to, with no start-up or cool-down animation. Oh yeah, and if you somehow get him below half health, his attacks become about as avoidable as Prowl's S2, and slightly more damaging.
Fast forward to this month. Megatron. I was doing okay, dodging his unbroken blizzard of unblockable basic attacks (because again, the AI knows what mods it has) when suddenly, in the middle of me sidestepping a dash-in, he turns and heavies me from point blank without breaking stride, insta-killing Prowl and setting off a long string of "Game Over".
Giving the bosses laughably broken abilities? Fine, I get it, make each fight a puzzle to solve, since most abilities have a way to work around them. But the AI is simply saying "You Lose" and throwing moves that we can't, that the game is (at least from our end) hard-coded to prevent, and it simply becomes fake difficulty. I won't be playing past Map 4 on Expert anymore, because while I can 100% the first two sections, the boss of Map 5 can simply shift into a new gear and one-shot maxed R4 class advantaged bots whenever it wants, and I would much rather spend my money on more enjoyable experiences, like pouring lemon juice on a gash in my arm.
Please please PLEASE fix the broken AI.
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But the next time around I actually did manage to take him down with two R4 bots...Bludgeon pretty much did all the work. I have no clue what I did other than at a certain I kind of got peeved and pretty much went all out attack, hacking and hacking, giving Megatron no chance to react and it worked. I have no clue how Bludgeon survived the fight...I guess I lucked out and didn't get hit when Megatron's ranged buff was on.
either kabaam are stupid to not test it
or they know what they’re doing and like it that way so they can get more money from those who want to complete it
im going with the second option
Screenshots....that's the best cookie cutter response you'll get.
They'll keep doing it until every last player quits.
the ai does seem to be able to recover from being knocked down or whatever much more quickly than our bots do.... i have had opponents flat on there back stand up and go immediate into aa heavy or special attack before they are even fully back on their feet, but our bots have to stand up and recover from being knocked down, and i am not even talking about the stagger mod or whatever that heavies have different effects on our bots, those are just an added frustration when you miss an evade on a heavy!!
work on your timing and deepen your understanding of the fight mechanics, you'll be alright...
How can you avoid hit, when can't stopped from dashing and heavy, with feral strike you can't stop him by melee attacks
You can actually. My alliance mates have shared plenty of videos of perfect fights against Cheetor in master spotlight last month and the new AM map 3.
Maybe one day you’ll get good and understand how to dodge.
Wish the day to come fast!
Did you already try megatron in master?
Not yet, think he will need a revive though based on what I've seen.
Given that the initial gripe references Expert specifically, I am addressing that
Pay attention to frame-by-frame, it's honestly insultingly easy to spot that the AI moves faster and can "cancel" into and out of moves as though it's playing Street Fighter or something.
That being said, yeah it was partially a frustrated post because I'm bouncing along, 100% clearing maps 1-4, then the boss of Map 5 simply says, "YOU LOSE".
Thanks for your feedback on this. I can see where the frustration is coming from and I appreciate the trend of trying to keep this constructive. We'll be sharing this with the rest of the team to ensure they hear what y'all have been saying.
However, It’s not for all players I have never had an issue with Master or Expert. Yes I have better bots than most but I finished while in AM with one R5 and 4 r4s