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Combiners
SparkShredder
Posts: 1,300
Well, I guess there can be way to add combiners in game..
Eg... Size Change,, they can be reduced their size a bit to look larger than other but also not too large for them,,, like Beast War characters and small bots like G1 Bee are increased their sizes to match other bots.
We may have to collect all combiner bot of same tier to form combiner of that tier.. Once combiner is formed we can Forge component bot without losing combiners.
A tab for combiners like there's for bot MOD and relics.
Combiners will have their own different classes and no advantage, disadvantage against normal bots.
New currencies can be added :
Combiner Sparks-Used in rank up Combiners.
Highly Energized sparks with semi transparent diamond-like appearance and glows specific to class color or grey for basics of black and blue mixture for alpha ones.
Enigma of Combination: When bots are available, used it to create combiner.
Can collected in form of crystal shards to make a crystal that give will Enigma specific to a Combiner class
Combiner Ore: Exclusive Ore for each combiners class with greater bonus than normal class ores.
Energon Ore: Crystalline ore-13 with pink glow like energon... Used to activate combiners.
Combiners would be far stronger than normal bots and could be activated for a specific time based on tier of Item used to activate them.
Once every component bot is awakened, Combiner is also awakened, sign level of combiners would be average of sign level of all component bots.
There can be needed a Combiner Awakening to apply awakening once all components are awakened.
Everyone Give their Opinions...plz
Eg... Size Change,, they can be reduced their size a bit to look larger than other but also not too large for them,,, like Beast War characters and small bots like G1 Bee are increased their sizes to match other bots.
We may have to collect all combiner bot of same tier to form combiner of that tier.. Once combiner is formed we can Forge component bot without losing combiners.
A tab for combiners like there's for bot MOD and relics.
Combiners will have their own different classes and no advantage, disadvantage against normal bots.
New currencies can be added :
Combiner Sparks-Used in rank up Combiners.
Highly Energized sparks with semi transparent diamond-like appearance and glows specific to class color or grey for basics of black and blue mixture for alpha ones.
Enigma of Combination: When bots are available, used it to create combiner.
Can collected in form of crystal shards to make a crystal that give will Enigma specific to a Combiner class
Combiner Ore: Exclusive Ore for each combiners class with greater bonus than normal class ores.
Energon Ore: Crystalline ore-13 with pink glow like energon... Used to activate combiners.
Combiners would be far stronger than normal bots and could be activated for a specific time based on tier of Item used to activate them.
Once every component bot is awakened, Combiner is also awakened, sign level of combiners would be average of sign level of all component bots.
There can be needed a Combiner Awakening to apply awakening once all components are awakened.
Everyone Give their Opinions...plz
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Comments
You state so much of an additional level of game design without letting us feel how combiners integrate into the current content, let alone help it.
There can be a sixth slot specific for combiners in team.
There can be An item like Energon Ore which can be used to activate Combiner for one fight... Combiners might not be revived OR repaired with normal kits.
Forget making a gestalt bot out of them.. just give each one their respective gestalt synergy and make it op.
For example...
Constructions get a "Devastator" synergy
75% resistance to energy attacks.
50% melee attack buff
+15% power rate
Stunticons get "Menasaur" synergy:
Heavy attack stagger (same as Spotlight mod)
And so on, and so on.
Kabam managed to add Giant Sentinels to Contest of Champions, so I think it's possible, it's just a matter of how they do it.
One way is to have a combiner take up all 5 team Slots, (e.g. you can play a mission with 5 regular Transformers or 1 Combiner)
Another is to do it like Power Rangers Legacy War and have combiner fights be a completely separate mode that becomes active during events.
Another thing they could do is add Titans to fight them, if people don't mind the heights not being cannon.
Either way they go about it it would be awesome and a good way to attract some publicity
Would improve communication and cooperation in AM, or the team member who picked, say blaster instead of Silverbolt or slingshot gets griefed to death.
Yeah seems good though
Optimal Optimus isn’t a combiner or a titan, mate.
or another option is that you add a constructicon and that your special attack 3 is in "mode" conbiner
Think of the budget devices with cruddy GPUs!
Of course they will. Ever heard of the burnt out rendering computers for Bay's movie involving combiners?
- Polycount
- Texture size
- Animations
- Particles effects
are not too different from the others.
You can't have all bots requiring exactly the same amount of CPU/GPU or anything else demanding because that'll mean that they are exactly the same bots ( related to the 4 four points above )
But the difference is so small that it doesn't matter from each bot at this point.
TL; DR : Yes, every bot have different CPU usage, no the Combiners will not melt your device if they make it roughly the same height as the normal bots.
Kindly, from a Video game Character artist.
Well, the devastator was so ugly, it was obvious... even the rendering computers knew that's absolutely not the right design for devastator
Anyway, That was for Movie we are talking about game.
As @Celt said, they must not do that to game,, CPU might used little more than other bots starting Combination Animations OR Heavy or SP3(if they split into respective bot/vehicles)
Honestly, I would settle for using a gestalt model for a SP3. I personally don't feel the need for combiners to be playable. Especially for the torso bots (I guess it's too late for Motormaster unless they add a new animation). Bruticus has gotten a lot of play recently, so if Onslaught ever does appear, I hope they go in that direction.
Best we get triple/6 changers with 2 or more classes built-in.
If they released each piece of say, Menasaur all in a row (which would be amazizing) it would take 4 more months just for the pieces to come together.
Either way...
Stoked